Re-review by Keza MacDonald:
"Three years and three months ago (to the day, at time of writing), Guild Wars proved itself a real charmer. Good looks, flexibility and an eagerness to please helped it to find favour with an unusually broad spectrum of players, with hugely disparate experience with MMOs. The complete absence of a subscription fee seemed baffling at the time, but combined with the accessibility of Guild Wars' interface and structure, it opened up the genre to a new category of casual players, while beguiling the more experienced by dispensing with a swathe of genre conventions that suddenly seemed embarrassingly outdated.
Since then, the Guild Wars universe has been fleshed out with two new campaigns and one expansion pack, and some five million of these boxes have been sold at that one-time GBP 20 purchase price. Guild Wars' strengths have proven enduring, and the game still enjoys a huge player community. It's still well-presented, obscenely beautiful on the right equipment, and nonetheless runs well on pretty much any PC purchased since 2005. But last year's Eye of the North was the last planned expansion before the sequel arrives sometime late in 2009; now that the Guild Wars trilogy is complete, has it lived up to its promise?"