Jenni Lada writes, "I wonder if anyone expected Idea Factory International's Hyperdimension Neptunia series to become its most recognizable franchise, but here we are. There's fanservice, sure, but also a perfect balance of wit, humor, and JRPG staples that results in the occasional cringe-worthy moment becoming palatable. Hyperdimension Neptunia Victory was the series' shining moment on the PS3, adding an improved battle system, better dungeon crawling, and numerous other fixes that made the installment shine."
VGChartz's Adam Cartwright: "There aren't many developers out there that can really say they got their start on PlayStation handhelds, but Felistella is one such example. Formed from the remnants of Flight-Plan (the company responsible for the Summon Night franchise), the team quickly formed a number of strategic partnerships that would benefit them for years to come. The most fruitful of these (with Compile Heart) gave Felistella plenty of opportunity to work on Vita, making it one of the most experienced developers on the handheld – and a perfect candidate for these articles."
VGChartz's Adam Cartwright: "Console wars have been around pretty much since the dawn of videogames, but the Hyperdimension Neptunia series makes light of these arguments by personifying consoles and their manufacturers as cute goddesses and has them battle it out for supremacy. It proved to be a sleeper hit for publisher Compile Heart, who after an initially shaky start with the first entry transformed the series into its most compelling franchise."
Oprainfall interviews the translation staff at Idea Factory International about how they tackle localization.