"In the past, games like BioWare's Jade Empire or Lionhead Studios' Black and White tried to present the player with certain moral dilemmas during the game. The problem with their approach can be summed up best by looking at the latter game's title. The choices that were presented to the player were contrived, stark and easily identifiable. What this meant in the game is that the player was presented the "good" decision and the "evil" decision.
Unlike my Puritan brethren, I don't believe in the concept of Original Sin. The vast majority of human beings are peaceful, decent human beings. If you accept that, then what rational, decent human being would make the moral choice to be the evil, dark caricature that those games portrayed?"