Denis Dyack writes:
"There are some people out there that have a complete and utter disdain for the cut scene. Many developers knock the cut scene because it takes away interactivity, the key component of interactive entertainment.
We've seen games like Half-Life never enter a cut scene. Meanwhile we have Metal Gear Solid, which uses lengthy cut scenes to convey a story.
So who's right and who's wrong? First of all I think any extreme is generally flawed. When people say they want to banish all cut scenes, they don't seem to understand that such a move does make it more difficult to tell your story. Story is very important for videogames, and as graphics become a commodity, storytelling becomes evermore important."