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The Last Guardian and the Fear of Heights

As it happens, director Fumito Ueda intends the game to instill a fear of verticality, the “psychological stress” of traversal over precarious ground which at times is no ground at all. The collective surprise felt at this year’s re-reveal and gameplay demonstration was in part at how retained this design goal, in the sheer misty scale of the ruins which act as the game’s setting, the frail boarded architectures whose maximum weight is you, plus a friend.

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