A brief history of crappy Superman games

Batman: Arkham Knight developer Rocksteady has said that this will be the team's last pass at the character, and the studio does no small amount of hinting in Arkham Knight that it would like to tackle Superman next.

The kneejerk reaction from the Internet Council on Superhero and Gaming Affairs is that there's "no way" the character could work as a game due to Kal El's near infinite powers. How do you create a challenge for a demigod? I've been thinking about that question a lot lately, and I have one, likely unfeasible idea that I'd like to share with you. But first, lets see how other developers have handled this core issue and see what we can learn from their missteps and successes.

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Timesplitter141253d ago (Edited 1253d ago )

Superman games will always be hard to approach gameplay-wise because it basically has to allow you to do anything you want, fly around anywhere at 999 mph, destroy everything with a single punch, etc... I wouldn't know how to make a good game out of this.

It's probably for that exact same reason that there is no "true" DBZ game where you fly around in an open world destroying half the planet with your kamehamehas. Too difficult to make a coherent game with that

Segata1253d ago

Gravity Rush had a great sense of flying while was more controlling how you fell the idea can work just a bit refined.

PhucSeeker1252d ago (Edited 1252d ago )

Falling and flying are not the same! While Cat can only falls one way at a times, Supes can turn any directions he wants at any given times without stopping in mid-air. The flying mechanic in Marvel Lego was great, go copy that instead.

1253d ago Replies(1)
Loadedklip1253d ago

Darkseid and his Apokolops Army of New Gods and Parademons attack the Earth.

Parademons = Thugs to Superman
the New Gods = Bosses to Superman
Darseid = Final Boss

It can be done ... the budget and scale would have to be huge though.

gamejediben1253d ago

I think the greatest barrier to a great Superman game is that fact that video game engines currently do not allow open world destruction. Once that is feasible, I imagine Superman and Dragonball games will be getting pumped out quite regularly (or at least fan mods).

But right now, you con only have either/or. Either open world or small level with lots of destructible objects. We might have to wait until the PS5 is out but make no mistake, that day IS coming. And when it gets here, there will be no end to great Superman games. We'll be pummeling Doomsday through buildings and uppercutting parademons into orbit with goofy grins on our faces!

It just sucks that the technology isn't quite there yet.

Loadedklip1253d ago (Edited 1253d ago )

I say make it level based like Uncharted or Mario Galaxy games. Not all games have to be open world to be great.

There are a lot of pros to a linear structure.

thebudgetgamer1253d ago

There was a Superman arcade games that was pretty fun.

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