I was delighted by the news that the series' creator, Keiji Inafune, wanted to make a spiritual successor to Megaman. He wanted to do so through Kickstarter, and pledging money towards the Mighty No. 9 campaign seemed like a no-brainer. Seeing the concept art for the game Comcept had planned sold me on their vision. Games don't always look like their concept art, but it exists as a goal for games to shoot for. While it's not wrong for a game to slightly differ from its creators' intended vision, the problem with Mighty No. 9 is that the devs at Comcept's shot has missed the mark—so much so that the game looks like an early PS2-era 3D title. The game doesn't look like it belongs on the current generation of consoles.