''For starters, the box art for Overlord: Raising Hell is slick looking. The cover has a Lord of the Rings meets the Gremlins look about it. All-in-all, it is certainly one of the better looking covers I have seen lately. Unfortunately, the in-game visuals don't quite maintain the same look as the box art.
My biggest concern with regards to the visuals is that I did not notice much of difference with the PS3 version when compared to the Xbox 360 version. Granted the new onscreen mini map is cool, however it is much the same as the Xbox 360 version. You would think that with over a year to work on the PS3 version we would see some slicker and sharper looking visuals. Sadly this is not the case and in fact a few more problems surface this time around. For instance, there is framerate drops and slowdown which occurs far too often. Even your most casual gamer will notice the slowdown when things start to get a little hectic on the screen. Considering how far we are into the life cycle of the PS3 I view these issues as unacceptable and far too much of an annoyance.
The character animations and the games environments do the job, however they do look somewhat dated. Granted, I have been spoiled lately with incredible looking games on the PS3 such as Metal Gear Solid 4 and the Grand Turismo 5 Prologue. So the bar has certainly been raised in recent months. Unfortunately, Overlord: Raising Hell's visuals do not hold a candle to those previously mentioned tittles.
Another concern I had with the game is the load times. I am left a little baffled as to why we see such lengthy load times for a game which doesn't appear to come close to pushing the limits of the PS3. Perhaps the load times are unavoidable but an annoyance nonetheless. Don't get me wrong, by itself Overlord: Raising Hell is decent looking 'cartoonish' type game, however there is nothing incredibly innovative about the games graphics and it gives you that "been there, done that" feeling.''