Vice: When I think of the original GoldenEye, I think of the bright, garish greens of Facility's corridors. The goofy elevator muzak in Control and Caverns. The absurd comedy of DK Mode. Its contributions to how both single and multiplayer video games are structured have been well documented – you've likely heard how GoldenEye created the objective-based campaign mission, and broke ground with its split-screen competitive mode. But what stands out to me, especially now, several shooting game trends and almost 20 years on, is the character in GoldenEye. Aesthetically, it's instantly recognisable. And its various sounds, best showcased by this compilation, are what I hear in my mind whenever I talk to friends about old video games. I resist referring to "nostalgia" because it's a vaporous, meaningless idea. But GoldenEye, the way it looks and the way it sounds, puts a clear face and a strong voice to a part of my life which is now long over. This is as tangible, I think, as something like nostalgia can be.