Bernard Gomez reports:
''Like a good book, a great movie, a meaningful song, or that Mexican meal from last night, Peter Molyneaux wanted the player to take something away from Fable 2 long after the game is complete.
When they were creating the sequel to Fable, Peter told us that the good folk at Lionhead Studios began with a shopping list. They then proceeded to boil it down, over and over, until they had only three things on the list - three things which they believed would make the sequel stand out in a crowd of good video games.
The first of these is drama. Peter told us how he recalled spending the afternoon on the driving storyline behind a game - they spent as long on the storyline for Fable as they did actually making it.''