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RPGamer Preview: Too Human

Adriaan Den Ouden reports:

''With just under a month left before its official release, Silicon Knights' ten-years-in-the-making sci-fi RPG, Too Human, just hit Xbox Live in demo form. Deeply entrenched in Norse mythology, the game creates a unique new interpretation of the old myths and combines it with surprisingly Diablo-esque gameplay, and the result thus far is quite impressive.

The Norse trappings are evident throughout the demo, and what bits and pieces of story can be gathered from the hour-long experience seem to suggest a complex and unique sci-fi universe. Those in the know will recognize plenty of familiar names, including Freya, Heimdall, and the NORNs, or Non-Organic Rational Nanosystems as they are known in Too Human. Much of the story that is detailed in the demo deals with the NORNs and how they relate to the overall game.

As the demo explains, the NORNs inhabit a type of cyberspace and take the form of three women, each with distinct personalities, within their own illusory world. Cyberspace, contrastingly to what is presented as the real world, is extremely organic, covered in grass, trees, and other plantlife. The real world, meanwhile, is mechanical and stark, a welcome polarity from standard science fiction convention. Although brief, the hero, Baldur, also makes mention of the monster he searches for, calling it Grendel. Grendel is, of course, the monster in the epic poem Beowulf, and it remains to be seen whether this reference is singular or one of many not relating to Norse myth.''

The story is too old to be commented.