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Metal Gear Solid 5: The Phantom Pain gameplay video takes a different approach

You may recall a lengthy Metal Gear Solid 5: The Phantom Pain gameplay demo rolled out during E3 last month. It's hard to convey the series' focus on freedom in a single playthrough, though, so Hideo Kojima has released another video of the same mission, played out in a different way. Don't worry though: there are still horses and cardboard boxes.

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Omar911048d ago

I didn't think I would ever say this but.... MGSPP is a little to ridiculous with that bionic arm lol. thats just crazy. There must be a lot of pain and despair in this installment because it seems kojima wanted to balance that out with quirky and ridiculous ways to finish a mission. Less then 2 months away! Can't freakin wait!

SaveFerris1047d ago

Neat trick with the sleep grenade.

Software_Lover1047d ago (Edited 1047d ago )

Man, the textures in the Menu vs the actual gameplay are drastically different. The non gameplay textures are outstanding. Still impressive though.

Edit: before anyone starts. No I'm not bashing the game. The in game textures look great, especially considering the engine has to render more than the inside of a chopper. It's just that the transition caught me off guard with Snakes textures. Great looking game.

Dynasty20211047d ago

Consoles.

Would look better if it was just on PC as it could handle better textures AND keep the 60 FPS.

mike32UK1047d ago

However this game wouldn't even exist if it wasn't on consoles.... So go figure

Artemidorus1047d ago

Please tell me that's not Playstation 4 gameplay....

Ripsta7th1047d ago

Man i wish i could play these games but i suck :(
I wasnt even able to beat the first mission on ground zeroes
On MGS4 i got a little further but still, stealth games are too hard for me