"The criteria we use to pick our E3 favorites are simple. With the exception of Best Non-Playable Presentation and Special Achievement in Innovative Design, all "Best of E3" nominees had to be playable on the show floor or at one of its related events. In other words, the game had to be manipulated in real-time and, additionally, could not yet be available for consumer purchase. Because these games are works in progress and not yet complete, winners are chosen based on the quality of the software at this stage, as well as its ultimate potential heading towards its future release. All editors that attended IGN were allowed to vote, and because our teams are split into platform teams, we also compiled system-specific lists in addition to our overall awards."