From GameWatcher: "Like all fans of the Souls series, I pretty much revere creator Hidetaka Miyazaki as a saint/saviour figure, coming down from on high to test and ultimately reward us with his intricately designed masterpieces. All hail Miyazaki.
Still, even I was a bit surprised to see Dark Souls 3 announced at this year's E3, and even more so to see the big man himself return to the series after his absence from the previous game (he was busy with PS4 exclusive Bloodborne)."
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Dark Souls 3 is easily the most replayable game in the Dark Souls Series. But, is the game good enough to spend nearly 10 hours killing Silver Knights alone?
These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous
Can't wait to see Bloodborne's influence over Dark Souls 3. Might become the best souls yet!
I hope it takes some influence but I hope the combat isn't a fast as bloodborne, I'm a massive fan of the more strategic style of the souls series and whilst a bit of speed may make it feel a bit less clunky I hope it doesn't go overboard.
Just give us gameplay already! But this is nice to hear, the thing that I hated about DS after playing Bloodborne was how slow it felt, its nice to know they are going to speed it up.
Some of those smaller (sized lol) bosses in Bloodborne resulted in fights with an amazing sense of speed and desperation.
It reminded me how for half of Shadow of the Colossus I was fighting behemoths and then I was caught completely off-guard by the smaller, faster colossi near the end.
Played DS, I really liked it. Then I played BB, freaking loved it. Then I played DSII Remastered (I got it after BB) and it felt weird and off (guess I was to used to the fast paced combat of BB).
I'm glad they found some middle ground so players can decide to be more aggressive or stay using the shield tactic. And each weapon will be unique..can't wait to see gameplay.