Paste: Batman: Arkham Knight walks a thin tightrope. It wants to be a very particular kind of narrative-heavy game while also being an open world experience. It wants to stress the immediacy of everything, at all times, while allowing the player to do whatever she wants between those moments of immediacy. It wants to dwell on deep psychological issues for minutes at a time while also giving me a chance to punch a bunch of baddies. It wants to let us all be The Bat while understanding that he isn’t someone we should all want to be. Arkham Knight is a rat king of a game, and much like an actual rat king, it has a very hard time sustaining life.