TiCGN Interviews Clash Developer, FennecFox Entertainment

Not that long ago, it was fairly uncommon for independent video game developers to get their software onto consoles. The era of the original Xbox, the PlayStation 2, and the GameCube was one that saw very little in the way of non-AAA experiences and non-AAA price tags. It’s almost comical that the experiences and developers which were previously marginalized by the big publishers of the past are now considered a major selling point by Sony and Microsoft, and this frame shift for indie games is probably the best change this industry has seen in a long time. There’s obviously been a couple of bumps on the road to this change, but it’s all for the better if it enables the truly talented individuals of the world to easily reach the lucrative console market and spread their work.

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