HonestGamers Indie Review // Icarus-X: Tides of Fire

Gary Hartley Writes: Icarus-X has seen it fit to introduce that most traditional of gaming mechanics - The Grind. Even in scrolling shooters, a branching skills tree could perhaps be labelled uncommon if hardly new, but I've not seen many looting system within the genre. Games like Borderlands and Diablo are liberally name-dropped as comparison models, and not completely unfairly. Either by defeating enemies and picking up drops or purchasing from the in-game store, you can deck out up to four equipment slots including primary and secondary fire, as well as a core chip and a shield.

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