Review: The Witcher 3: Wild Hunt (DarkZero)

Dominic Sheard: "It feels a long time when I first bought a shiny new PC to play The Witcher 2 back in 2011. That was the year where everyone was all loving up Skyrim, causing The Witcher 2 to be robbed of 2011's best RPG award. A year later brought the release of the Enhanced Edition to Xbox 360 (and PC), where the developers, CD Projekt Red, added five hours of additional content to the game and some how managed to achieve wonders in bringing a great looking version to Microsoft's old console. I could go on how The Witcher 2 became one of my favourite RPGs, due to its mature themes, gorgeous visuals, well-designed world and brilliant story and characters, but this is about the sequel, The Witcher 3: Wild Hunt, a title that sounded incredibly on paper - a world thirty times the size of The Witcher 2 and 20% bigger than Skyrim, a new engine, 36 possible world states that lead to three main endings, new shiny graphics and some beard growth technology (just what hairy men asked for). Could the developers really deliver on what sounds like a dream wish list for a sequel, while bringing the perfect finish to the tale of Geralt of Rivia?"

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