In the recent Annual General Investor's Meeting, Nintendo President Satoru Iwata revealed why Virtual Console titles are not released at a pace that many fans would desire.
Always the same old, tired mantra from Iwata: "Please understand". No one believes that it requires much effort to port these older games to newer systems; the games were already completed years ago, and are very simple and undemanding in terms of hardware, so the effort to port them should be minimal.
How do you know it takes no effort? Do you work in that department? or do you sit in your basement insulting and passing judgement? "are very simple and undemanding in terms of hardware, so the effort to port them should be minimal." Tell me, what do you know about working in gaming?
if you think that Splatoon metacritic 81 had amazing scores then what do you think about Bloodborne metacritic 92 - higher rated than any Wii U and 3DS game this year? and yes, many PlayStation and Xbox exclusives have release dates for this year, not just nintendo
Did Sony make bloodborne? No? The new Fire Emblem has sold 400k units in Japan alone, with game of the year scores. Lets not talk about first party software ok? Higher rated than Bloodborne. Xenoblade X too. Then again, your a troll who brings this up in every topic to get my attention after I blocked you from sending me personal messages with this nonsense. Enough.
did nintendo make Super Smash Bros. Wii U and Bayonetta 2? So you agree that Infamous: Second Son had amazing scores too, and is also first-party
@feelforlove Congrats! One PS4 from Sony in the 90 range. Wii U Super Mario 3D World - 93 Super Smash Bros. Wii U -92 Bayonetta 2 -91 Do some research before posting ok.
Uh... have you looked at the Virtual Console lists? The problem is clearly that Nintendo is either doing nothing to encourage third parties to port games to the VC, or (as was the case with the Wii) are actively discouraging third parties. The reasons why Final Fantasy, Chrono Trigger, Tactics Ogre, etc., are all missing from the service have far more to do with third party publishers than Nintendo.
How about hiring some more people? Or contracting the work out to competent teams? Surely there's money in the VC.
The problem with the VC last gen was that there was money in it... but ONLY for Nintendo. I don't know if they're doing the same thing this gen., but given the small number of titles, it's likely. Basically, they had sales thresholds that titles needed to make before the rights-holders got any share of the profits. IE Nintendo would tell third parties something like, "We'll give you 50% of ever sale of your game, after 10,000 units have been sold." Which meant rights-holders wouldn't see ANY return if their products sold under that threshhold. The Internet is littered with reports of developers and publishers criticizing Nintendo for just that--they spent time and money getting their older game(s) working with the VC, and then didn't earn ANYTHING for it, while Nintendo got rich.
There's a lot more to the business of past gen ports on VC than just ripping and popping it up. Even this sort of thing costs money and man hours, as would hiring more people to cover it and getting in touch/working out deals with other IP holders. Money and man hours that could be used for other, bigger, projects. People tend to forget that in their haste to find a reason to throw another few verbal punches at Nintendo, lately.
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