''Walking into the LucasArts booth at E3 there is one game I am sure everyone hoped to see. I was given the chance to play it, and have a hands-on report of what is sure to be the biggest seller this year for the company: FRACTURE!
Alright, so maybe it isn't as big as The Force Unleashed, but I figured I would give the game a chance. I felt bad for it, sitting in the corner of the room, no one going near it, everyone crowding around its more popular brother. Plus, it doesn't look bad by any means; it just doesn't look Star Wars.
Fracture prides itself on contractible and destructible environments, being able to manipulate the terrain to your will for both puzzle-solving and combative reasons. Throughout the demo level I used it for both of these reasons, making impromptu cover from enemies and building platforms to get over walls. Sure, if the terrain deformation gun really let me bend the earth to my will I could just smash the wall with a spire, but that doesn't mean that it isn't cool to shoot a pillar of rock up the ass of an enemy.''