''This was probably the hardest review I've had to write in my time at Gamervision. It's not that I couldn't think of anything to say, I have plenty for you to read today. The simple fact is Civilization Revolution is one of the most addictive games I've ever had the opportunity to play, and I could barely pull myself away from trying to take over the world to eat, let alone write a review. Lucky for all of you I'm on vacation, and I have to share the TV with 10 other people (including several who've decided to embark on their own Civ campaigns). Needless to say, I have some time on my hands and I'd like to use that time to share my experiences in world domination.
Real-time strategy games are tough to pull off on a console. Generally the games are just ports of their PC counterparts, and the console control scheme turns out to be less than ideal. With Civilization Revolution, the team decided to create the whole game from the ground up specifically for consoles. Though there are a few concessions made in translation from the PC, the game is still holds true to most of its roots. There are four types of victories you can earn: taking over four capitals (domination), having 20 great people/wonders and then building the United Nations (cultural), earning 20,000 gold and building the world bank (economic), or being the first to reach Alpha Centauri with space flight (technological). While the computer version has 18 civilizations and over 25 different world leaders to choose from, the console has just 16 of each. Trying to attain all four types of victories on the console game's five levels of difficulty more than makes up for the lack of playable leaders (especially for all us achievement hoarders). There's a lot of micromanagement taken out from the PC versions, like worrying about trade embargoes or passing global war resolutions, but the game more than makes up for it in other ways.''