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Gamernode Resident Evil 5 hands-on

Gamernode writes: "Resident Evil...Five."

"I don't know if Capcom's next entry into the long-running survival horror series begins that way, but I do know that after playing the game in Capcom's suite on the second floor of the LA Convention Center last week, it's definitely one of my most anticipated phrases of the current console generation.

Those of you who have been following the game, watching the videos, and looking at screen shots can probably tell that Resident Evil 5 has a lot in common with its predecessor, Resident Evil 4. The game uses the same over-the-shoulder perspective that has become standard in more than half of the third-person action titles released since RE4, and focuses more on fast-paced, high-intensity combat than the methodical exploration and conflict avoidance of older Resident Evil games."

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unbiased3561d ago

I do still kinda miss the old bad controls of the first RE games The bad control's made the game more scary, because it was so hard to get away and shoot.