TalkingAboutGames writes: "How could this happen?
How could a game like Secret Agent Clank, which should have been a total GIMME of a release, turn into... this? This hodgepodge of minigames, poorly implemented concepts, and rambling story that ends up feeling like the worst game in the Ratchet & Clank series?
This isn't even a case of Secret Agent Clank not living up to the high expectations set as being a member of the Ratchet & Clank franchise. It's not even a case where it doesn't do things as well as its brethren. It's just a mediocre game overall, even outside of those contexts. In fact, being a Clank title probably saved this game. Take out the franchise, and make this a general platformish game that relies too heavily on minigames for the limited entertainment it provides, and its sales would certainly be dismal.
How can this be? How can a studio like High Impact Games come off of Ratchet & Clank: Size Matters and end up with.. this?"