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Gamers have been anxiously awaiting The Last Guardian since it debuted at E3 in 2009, and for creator Fumito Ueda and the developers at Team Ico, it's been strenuous and not without its doubts. We talked with Ueda about the whole saga, how the game has remained intact in the transition, and the light at the end of the tunnel.
GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."
I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.
I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.
There’s only 4 of those games I never played, and no most of those aren’t underrated.
Fumito Ueda, the director of Shadow of the Colossus, is looking forward to announcing his anticipated project in 2023.
I'd like to see a remaster of The Last Guardian. I was really enjoying it, but there were some serious camera and performance issues. A remaster could address those issues and truly make the game shine!
I'm really looking forward to next title announcement!
Really excited to see what there first game as an independent studio is going to be. Honestly Ueda is my favorite game director of all time (as you might tell from my profile pic) something about his games just hit this really special note with me and never fail to make me feel like a kid discovering a new sense of wonder.
Friendship is hard to depict accurately, but The Last Guardian does a good job of showing all its ups and downs through Trico and the boy.
I enjoyed the game but it started out too simple and easy. If the entire game was as intense and challenging as the last 20% it would have been a 10/10 experience.
I managed to grab the collectors edition for £40 about a year after it released. Was an enjoyable game, but I had just finished Shadow of the colossus, and whilst I enjoyed it, it was not as good when compared.
I dont think he flat out means "it was Sonys fault" but rather that Sony decided to stop wasting everyones funds and time in the development and restart when the PS4 dev kit became available making the progress much easier.
I also feel that this isnt going to "nuke'm forever" because as he said in the interview, the vision has stayed intact all this time and they had mostly technical issues.
3D realms fked up with Forever by switching the engine mid development like 3 times and starting some design and development several times over until it got into the final state in the hands of Gearbox. They were obsessed with perfection and Gearbox was trying to salvage the whole mess as quickly as possible.