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The making of... Dishonored

GR:

"At times, the black mirror of 17–19th century London that is Dunwall can feel like a living dissertation made by a team with an intense love of history. Not when you’re blade deep in an aristocrat’s gullet or possessing a monstrous rat, of course, but in nods to the Age of Enlightenment and the history of science that leap from the game’s text logs and hand-painted textures. The effects of the new whale-oil technology upon which the treacherous Lord Regent builds his regime offer some parallels to the historical discourse on God, magic and science. Science had a different name back in the time of the Great Fire, however, and accordingly each of Dishonored’s mechanical marvels is a product of the Dunwall Academy Of Natural Philosophy, where learned men concoct plague cures for the elite."

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