Dominic Sheard: "The first Magicka was an eye-opener for me, because it arrived during my time at university while I was studying computer games programming in Microsoft's XNA framework. The original game was built on Microsoft XNA, a framework that allowed developers to built video games for Xbox 360 and Windows platforms, so seeing a fully fledged game developed in this framework and released was inspiring. It also showcased the craziness you could make with the software, as Magicka combined an isometric perspective with 3D visuals and a crazy amount of spells that could be combined for entertaining results, from the amazing destruction of enemies to the accidental explosion of your allies, or even yourself, when trying to keep on top of its hectic action. Magicka was a unique and humorous game, with nothing out there featuring its elemental cast system, but it suffered from bugs that soiled the overall experience, especially in multiplayer. Can Magicka 2 fix all this and still capture the fun madness that ensures when four wizards are let loose with their magical abilities?"