"Bruce, almighty. As widescreen summer entertainments go, Batman: Arkham Knight is big, brash and badass enough to mix it with any of 2015's movie blockbusters. It's even been marketed as the conclusion of an epic trilogy, equating London-based developers Rocksteady with popcorn auteurs like Christopher Nolan or Peter Jackson and positioning Arkham Knight as the capstone to some grand, overarching mythos. (This also conveniently sweeps 2013's snowy Arkham Origins, the competent but slightly underwhelming prequel developed separately by Warner Bros Montreal, under the bat-carpet.)
But before Batman: Arkham Asylum rubber-stamped Rocksteady as major industry players in 2009, they'd already created a game where one man attempts to save a beleaguered city from eccentric criminals using a combination of hi-tech gear and down-and-dirty street-fighting. Eidos published Rocksteady's first game in 2006, two years after Sefton Hill and Jamie Walker established the studio. During development, it had been codenamed Roll Call. But when it arrived on PS2 and Xbox, it was rebranded Urban Chaos: Riot Response, which certainly sounds like an exciting collection of words. "