Tangents and Tedium: The Faults of Sidequests

"While once a tradition found almost exclusively in RPGs, sidequests are now found in most games with an open-world, or semi-open-world format, such as Assassin’s Creed, Grand Theft Auto, and the Batman: Arkham series. In most instances, these ancillary tasks are designed with the strengths of the genre and game in mind, but they still often feel hollow and valueless because they provide little more than a brief distraction from the events and themes of the main plot. Developers seem to see only one way to remedy this fundamental fault in sidequests—the attempt to dress them up through lore or some kind of attempt at emotional connectivity—but fixing the perception of such tasks requires far more effort than that."

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