BagoGames: MMOs are a wondrous thing. They always live on the fine edge, there is no middle ground between a good MMO and an abhorrent MMO. I am a picky person, and that means each MMO I play has to tick certain boxes to make it worth my time and in general, successful. The trouble with Massively Multiplayer games is that they have to appeal to a wide number of players and be packed with content. You have to keep all different types of players of different levels productive and active. You need to provide them incentive to keep playing, be it in gold or level-based glory. I can’t even fathom explaining how often I’d fire up an MMO to give up on it a week later.