Forza Motorsport 6 is the most beautiful, technically advanced, and comprehensive Forza game yet and Matthew Dunn of Couriermail takes a look at all the features which make Forza Motorsport 6 unique.
Best racing game by a mile
By 6 miles
Let's hope that at least Forza 7 will have day/night cycles and weather changes when Forza 6 couldn't - something that GT5 had in 2010. Gran Turismo 1 metacritic 96 Gran Turismo 3 metacritic 95 Gran Turismo 2 metacritic 93 Forza 1 metacritic 92 Forza 3 metacritic 92 Forza 4 metacritic 91 Forza 2 metacritic 90 Gran Turismo franchise 70+ million sold Forza franchise 10+ million sold Gran Turismo superior.
funny how he ends at gran turismo 3. gran turismo 4 metacritic 89 gran turismo 5: prologue metacritic 80 gran turismo 5 metacritic 84 gran turismo 6 metacritic 81 forza 5 metacritic 79 so aside from forza 5 every one reached the 90's and i expect forza 6 to do the same. gran turismo needs to do something fresh because it's getting a bit stale and i hope they don't take the lazy route and not have all the cars with cockpit views and highly detailed models.
so did you not like seeing scores fall off so you only included the first 3 games?
Cant wait for both this and Need for speed XD
The fanboys disagreeing on this thread about Forza 6 being ambitious is too strong
I always wonder, despite of lack of sales, ms keep doing this yearly game, what for?, creating a racing game fatigue?, so people wouldn't appreciate racing game anymore..??, i would understand cod as a yearly release, that game sells tons!, but forza..?
Forza series is quality. If its Playground games or Turn10. Both developers make two different types of games. Ones a simulation track racer. The other is a open world racing game. Microsoft isn't creating any artificial fatigue there improving with each Forza game. Forza horizon 2 release last year and was clearly best racing game of 2014 from critical reception. Forza Motorsport 6 releasing this year and its looking to be the best racer of 2015.
Microsoft doesn't exactly have a large amount of first party games to pick from to develop. That's my only guess. Hell, with the Horizon series, they're now releasing two of these games per year. Don't care how good a game is; it doesn't need two annual installments even if they are slightly different.
They have more first party games then their competition but Forza alone Is better than what they have imo. Just an unmatched racing franchise.
"They have more first party games than their competition" lol you're hilarious. Basically Nintendo's only strong point is their cast of first party characters and Sony was acquiring studios like Naughty Dog back in the day when the Xbox brand had just surfaced. I'm not denying that Forza probably is the best and most consistent racer out there, but your delusion is always good for a laugh. Until next time, farewell.
@provolone Its one every 2 years get ur facts right. 1 year is forza horizon, the next year is forza motorsport. 2 very different racing games.
@Provolone It's for the fans, you may not like it but certain gamer's do and what do you mean by MS doesn't have a large amount of 1st party games to choose from? Did they tell you that?
Dang..the hate and negative spin is strong in here. I didn't know after another year of no GT7 announcement bring in that much salt. But I do agreed though, with BC coming at the end of the year on XB1, there could potentially be Forza 2, 3, 4, Forza Horizon 1, Dirt 3, Burnout Paradise, Project Gotham 4 all coming on XB1 at the same time and year. That is just too much milking of Forza and racers in a single year on a single platform. Spread them out MS. :)
It's not yearly, horizon 2 is open worked completely different game, just under the forza banner. Forza Motorsport and forza horizon are like mass effect and grand theft auto.
Ummmm if it didn't sell they wouldn't make it..... @Rookie_monster Why the hell would they release older forza games when they are trying to sell the new one? You people really are dumb....
like why sony keep making games like the puppeteer that don't sell, and sony fanboys praise them for it!
Stupid comment how many puppeteer games are they? How many forza games are they? There you go, as i said, stupid comment. On topic it does look like there most ambitious game yet i just hope its not boring like all the other forza sim games day one purchase lets just hope it doesnt end up a month 4 trade like forza 5
@gosukyomomma why don't you read the comment thread before commenting.And what has the number of sequels got to do with how many copies are sold i used the puppeteer as and example of games sony keep making that don't sell!
Your comment is stupid, gamers need varieties. I would be tired if uncharted, god of war came out every year. Puppeteer may not sell well but it doesn't mean that it wasn't a good game. A game you think that is boring maybe fun for others. That's the problem with Xbox fans. Double standards. Sales don't matter if you guys are on the short end of the stick, but sales matter if you're leading. Funny how it works like that.
@kayoss do sony fanboys like you not know how to read or understand the word example. And i am not an xbox fan as i own multiple consoles.
@Ame_No_shiryuu Lmao. Who told you that?why do you guys keep making stuff up. you don't like the game or xbox one for that matter so this shouldn't even concern you. and about sales Forza Motrorsport 5 and Forza Horizon 2 have been quite successful for MS. F.Horizon 2 even drove revenue up for MS http://www.inquisitr.com/17... "While console revenue was down, revenue from sales of games and Xbox LIVE content rose. First-party game revenue was up 79 percent thanks to Minecraft, Halo: The Master Chief Collection, and Forza Horizon 2." You see that? FORZA HORIZON 2 earned MS more cash and Forza Mortorsport 6 will do too.
Been onboard since the first game my most played xbox series for sure just a pure joy thank you MS and Turn 10 Dan is the man.
People disagreeing with you need to experience the greatness of the forza series. They are missing out
I didnt disagree but me as a racing game lover just can never seem to enjoy forza ive played every single one and while i do admire there car and travk selection i do admire the way gt teaches you about racing and how to be a better driver this is what forza missing in my opinion its good but has no character about it, its just cars to be raced on tracks and doing the races seem like a chore hopefully this changes with forza6
I'm sure it will be nice, but I'm hooked on the open world that Horizon offers. I'll wait for the next installment of Horizon and pass on Forza 6.
I like horizon. But they could take more time on the games. Maybe add kart racing or Nascar,like the other racing game
These guys make amazing games. But they are genre games. And racing at that. Racing games have always been some of the best looking games. But I don't see how it would claim to be the most ambitious title to date. It's racing with great gameplay and looks yes. But how ambitious can it really be. It's not pushing any major boundaries. I'm sure it will be great. But just my thoughts.
The attention to detail that they put into the physics engine, the physics based rendering, and the adaptive AI... They are unarguably pushing boundaries...
The adaptive AI was in their last game. Every game is rendered physically, now. It's ambitious to render things like everybody else? Physics engine....... :| I mean come on, it's a car on a road, that barely leaves the ground. I get it, objects can be hit--we saw that last gen from every game using Havok. The original Motorstorm had vehicles which acted very different based on the diverse grounds the drivers were on. I'm so sick of people pretending like Forza breaks ground with each installment, when frankly it's like, "Oh, thanks for catching up to the rest of the industry. Open world? Burn out. Physics? Motorstorm / anything--seriously, anything. Rain? Drive club. Physically based rendering? Take your pick with ANY game at E3, and even some games released already." Shut up, my god. Just stop, there are no boundaries bulldozed with a yearly franchise using the same assets to make due (dates). Stop it. STOP IT.
@tekksin Wow. Your lack of understanding how things work in this world is immense. Its a little more complex than car + road equals realism
@tekksin Lol you've just displayed a baffling amount of ignorance... First of all, the adaptive AI is simply ground breaking. Yes it was introduced in Forza 5, however they continue to make improvements to it. The idea was recently incorporated into Killer Instict, to amazing affect there as well. I wouldn't be surprised if it becomes an industry trend across all genre's. It's that good, and they deserve a ton of praise for it. Secondly, physics based rendering is a graphics technique. Most games have artists actually create textures and deside manually exactly how an object will appear under all conditions. The technique Turn 10 is using involves assigning "material properties" to each object, and allowing the engine to calculate how that item will appear based on how that material would respond to light in real life. To say "all games are rendered physically" is simply idiotic. And even games that employ the technique, the results are only as good as the engine. How can you undermine the fact that Turn10's engine is doing it with tremendous success, while still maintains 1080p 60fps, with 24 exquisitely modeled cars on the track? As far as the physics engine is concerned, you are vastly over-simplifing the concept. Do you have any idea how many forces are at play when you have a vehicle, traveling at a high rate of speed, around a curved track, that is modeled down to the imperfections in the road? Their engine is even calculating how tires made from different compounds perform differently. It complicated stuff, and no one does it to the level Turn 10 does on console.
great, now the gaming industry is going to throw around the word "ambitious / ambition" just like it did with "innovation", and destroy the core meaning of the word. It's not ambitious to make a yearly franchise with the same assets. Get f*ckin real, honestly.
You need to get real and educate yourself and perhaps get some actual hands on experience with the series with casual assists off because your opinion on this matter couldn't be farther from the truth. I have been playing the series since day 1 and each new entry is substantially improved physics wise especially over its predecessor.
The salt is strong in this one. What other console racing game gives you 450 fully modelled cars with working cockpits and doors and bonnets? Zip. Ambitious. Does the night racing in DriveClub cool down the tarmac and make it so you have less traction as you would in real life? Physics not seen on other console racers. Ambitious Are there 26 real life locations and 100 tracks in DC painstakingly scanned to perfection? No. They made up their tracks. Forza 6 rain puddles gather on tracks the same way they do in their real life counterparts! Ambitious. The above coupled with: Split screen racing at 1080p/60fps. 24 player mp Most car manufacturers in a game this gen Drivatars Working online component (^_-) All make for a pretty ambitious game. When Forza Motorsport decides to implement a feature, they do it right and not just for cosmetic effect. Night racing and wet weather have been around a while but now FM6 is giving them the Forza treatment so you know it's good!
Sorry but dont go on like forza is now the king of effects now its pushing weather and night racing. Please. Gt5 had this 5 years ago. Aquaplaning realistic puddles -already in driveclub. 1080p/60fps with FOURTY cars already in project cars. Yes forza is a good game with forza 6 looking the best out the lot but its doing nothing special that hasnt been done in other games before.
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