How big is Fallout 4? Massive, according to its lead producer.
All I need to know is what the map size is. Hopefully its bigger than skyrim.
I'm pretty sure its guaranteed to be the around the same map size of skyrim if not a little bigger.
There was a leak that was to accurate to be fake before the info was revealed it said 3x bigger than Sky rim. Could be a tad over exaggeration but I think would be safe to say definitely larger than Skyrim.
I think they said something about it being just as big or bigger than the Witcher 3. Well couldn't find a quote on that but did find this. http://www.vgamerz.com/fall... should answer your comment
I dont think the size of the witcher 3, that game is almost 4 times bigger than gta v with the future expansions.
Didnt they say 30 square miles or twice skyrim.
I loved Fallout 3, but I prefer having 200 hours full of rich content like The witcher 3 than wandering around in empty world 400 hours. Seriously The Witcher really flipped the table For me.
I dont care about size as long as its packed with stuff/events.
well im on the other side. withcher 3 as much as i love it is too big. i just dont have time to commit 200+ hours to a game.
This is going to keep me busy for a very long time especially with the mod support. Sweeeet.
Damn, now that is what I am talking about!
Bloody hell, that would take me months if true. I hope the gameplay is up to scratch (I am sure it will be), because I worry I might burn out before I finish it. I have a terrible OCD thing where I need to do everything in games, collectibles, side quests, you name it. Its my hang up but it does lead to me burning out and having to force myself to finish :)
Just can't wait to get my hands on it. Can't remember, but did they mention being able to build in more than one area? I'm pretty sure you wouldn't be able to just start building anywhere, so they must have specific settlements already run down for you to rebuild.
I'd rather have a 200 hour damn-awesome experience over a 400+ hour, where the much isn't really worth seeing, experience.
I hope you are not trying to say that was the case with any Bethesda game last gen because it currently wasn't. The whole experience playing Fallout 3 was overwhelming and exploration has never felt so rewarding and enjoyable. The immersion in the game world is mostly unrivaled.
I don't see myself putting 400 hrs in to a game, It would be impossible to play it again!. I think something should have balance. 400hrs should have not one Singleplayer story but two or more. So that we could actually finish something.
Sounds too big. Cut some out!
Oh my god... Only 144 Days or 12,441,600 seconds or 207,360 minutes or 3456 hours or 144 days or 20 weeks and 4 days Either way you slice it... The anticipation is crushing me right now.
My problem with Bathesda RPGs is they have all these side quests, but the main quest can be beaten in like 3 hours. I want a main quest that feels more like an adventure and less like an afterthought.
The thing is those side quests many times has an effect on the outcome on the end of the game on the story review in how you played the game, remember if for instance ignore some of those side quests that can have a drastic effect on how the outcome in the story line will go, that's the way its been with every fallout 1,2 Tactics etc. Many times the key side quests are hidden for importance on certain sides on the outcome to the story or one of the story outcomes is. you do not know which. thats the thing about fallout.side quests are not just there to fill up time, they are causality quests. Karma..some times if you wanted to be the good guy to the waste land as a character trait of keeping karma missing those side quests could be the pyric victory for your character, you may have won, but some times winning can be a little bit depressing to see what may have come about from your actions..think Vegas and fallout 3 recap about what your character did at the end of the game, that's the great thing about fallout for me. it shows your choice's in the game does effect the outcome even if its some little side quest that does not really seem to matter that much in a devastated world such as fallout. But it may turn out some little town saved in fallout 1 helped to be the start of the very powerful force that had the ability to shape the outcome of the entire fallout world, think about the creation of the NCR and the vault dweller helping shady sands with its lil side quests. If you decided to ignore that, what would the causality of such actions be on the outcome of your character in action!
I knew they'd start the BS claims soon, and sure enough, they did. They can say anything they want, but lets say this is true, if the game comes out as buggy as past Bethesda games, then clearly they didn't play it long enough. I love Bethesda and their games, but sometimes I wish they'd tone things back in favor of a more polished game. Lets hope QA has played twice this amount.
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