GameShark has seen Fallout 3 twice in the last year, most recently at a private showcase in May. Both times, the game inspired a sense of awe with its innovative approach to role-playing and unique ways in which it promises to revitalize the beloved post-apocalyptic franchise. For all the time they've spent with it though, it's been difficult to gauge how all of its various elements are coming together. Is the V.A.T.S. targeting system user-friendly? How does real-time combat feel? Does the game capture the spirit of the first two games? Stripped of scripts and the watchful eyes of marketing and PR, GameShark spent an entire half hour with Fallout 3 during E3 last week.