Polygon:
"Creating a new Need for Speed game presents an interesting challenge in that the franchise has never really been just one thing. Across 21 years and 22 games, Need for Speed has covered a lot of mileage, appealing to different kinds of gamers with different kinds of racing. The high-speed, arcade antics of Need for Speed 3: Hot Pursuit are barely even comparable to the more simulation-centered Need for Speed: Shift, for example."
The Nerd Stash: "Here are the best iconic cars in the Need For Speed games that have become the signature of this franchise in the past two decades."
Over the years, the Need For Speed series has proven to be more than capable of offering the ultimate racing experience.
EA's highly anticipated racing title Need For Speed Mobile is now available as early access in Australia for Android and iOS.
One thing is for sure... it looks pretty. And with Underground-esque customization, it's going to have some legs. I'm excited.
I hope you can turn off that stupid camera slide and also hope the physics aren't horrible like the last couple of games the had. For me the driving physics can make or brake a racing game. Look at Test Drive, I think it's a better game then Forza Horizon but the driving physics are just so bad that I stopped playing after an hour. I tried getting back into it but just couldn't
Always online has me cautious to the point that I'm almost not interested.
IS it gonna let me play offline?
Need for Speed still doesn't let me drive offline, though.