180°

Uncharted 4 Director On The Games that Impressed Him at E3: The Last Guardian, Cuphead and Morpheus

Uncharted 4: A Thief's End is definitely one of the most impressive games at E3, with the new Jeep-powered demo making the rounds, but what impressed those at the helm of the game among the enormous bulk of games introduced at E3? Director Neil Druckmann spoke out.

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dualshockers.com
Thatguy-3103228d ago

Just like last year's ori reveal what drew me to cuphead is the art style. It looks beautiful and im pretty sure the final product will hit it out of the park like ori did this year. Coming out of E3 the title that amped me up was Horizon. The artwork looked amazing and the gameplay follows what many had hoped for when they saw the leaked artwork a while back.

Genuine-User3228d ago

Cuphead looks absolutely fantastic. The devs nailed the 1930's cartoon style.

mikeslemonade3228d ago

Coming from a person in the best devlopment team in the world. Please stop the hate on TLG. It will be a great game.

hamburgerhill3228d ago

Wrong! The last guardian is more than a game after what I saw this E3! A better way to describe it would be an "experience of a lifetime!" Hopefully it's compatible with Morpheus just to experience it from within.

InactiveUser3228d ago (Edited 3228d ago )

No Man's Sky is mindblowing. I'm not sure what the extent of the gameplay is yet, but just the fake that everyone on earth could play their entire lives and we'd still not be close to seeing everything is just crazy. Quintillions of stars, all potentially or likely with planets, all planets with different life forms. Even if the gameplay was just walking around, it's still unfathomable how you create a game world about the size of the known universe.

Dreams again, I don't know if I'd be big on the gameplay, but for whoever is into the creation genre, Dreams looks great.

Star Wars: Battlefront looks like you're inside the movie. The only downsides I saw were all the HUD items on screen. It definitely took away from the immersion. If there's an option to remove HUD items, that's going to feel like playing a Star Wars movie. Also, I'm hoping the scenes actually last a bit. I have a feeling they're going to be awesome set pieces, but very short.. we'll see on that.

Ratchet & Clank looks like a Pixar movie.

So many to mention. I haven't formed an opinion on Guerilla's new game yet. It looks great graphically. I need to see more gameplay.

One's on top of my list for my personal interests are Uncharted 1-3 remastered, Uncharted 4, Metal Gear Solid V, Ratchet & Clank.. maybe that's it for now on what I think are going to be solid buys. The rest look great, but I need to see more or they're not quite my personal preference.

I'm hoping The Last Guardian stands up to Shadow of the Colossus, but I'm not thinking so at the moment. I posted my opinions on TLG yesterday:
http://n4g.com/news/1743353...

twdll3228d ago

MS rules... Flamebate in raw form..

A2X_3228d ago

& here's a bubble down in raw form.

Dan_scruggs3228d ago

Really. Not impressed with hololens. Come on man. You gotta admit that was cool.

DragonDDark3227d ago

You can do that with the PSP. just make the PSP's Screen sunglasses and you will have it.
http://www.thesixthaxis.com...

Dan_scruggs3227d ago

Oh really so you can interact with those characters through hand gestures and voice commands too? I never knew all the things the PSP coundnt do.

Bigpappy3228d ago

I respect that people have been waiting a long time for the Last Guardian, But what they showed look like what they showed when they first mentioned the game for PS3 about 5 E3's ago and the most interesting thing about it was the giant dog with feathers and wings. Not my type of game for sure. Sony's best showing was Horizon, for me. Most of the other stuff they showed is also coming to X1 and their partnering with COD at this point is wasteful in my view, as that game is trending downwards.

DragonDDark3227d ago

Yeah, GRAPHIX! WOW SUCH REAL!

Nirvana315913228d ago

Horizon was the game of the show for me

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430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H944d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl44d ago

Members of the team don't have to crunch anymore

helicoptergirl44d ago

According to people who work there

H944d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants44d ago (Edited 44d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl44d ago (Edited 44d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow144d ago (Edited 44d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl43d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 43d ago
Tristan198244d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H944d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT44d ago (Edited 44d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot44d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9044d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher44d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername44d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 44d ago
anast44d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim44d ago

Shh... your in the era of feeling sorry for people.

jwillj2k444d ago (Edited 44d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion44d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3343d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast43d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 43d ago
Christopher44d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

44d ago
Kiryu199244d ago

They lost so many great experienced talented people over the past 5 years

anast43d ago

Burnout is real. I even had to change my job because of it.

Markusb3343d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 43d ago
Stuart575644d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit44d ago (Edited 44d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood44d ago (Edited 44d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3343d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575644d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai44d ago

Nah, quite literally every industry around is having layoffs.

shinoff218344d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai44d ago (Edited 44d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218344d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575644d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 44d ago
Brazz44d ago

I hope they remember to make it realy fun to play.

FunAndGun43d ago

I hope it's extra woke and really fun to play.

Kneetos44d ago

And then Sony will lay off 900 more staff to save costs

Christopher44d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos44d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher44d ago (Edited 44d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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210°

Uncharted Unreal Engine 5 Imagining From MachineGames-Indiana Jones Designer is a Sight to Behold

A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.

Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.

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wccftech.com
RaidenBlack50d ago

to reiterate, this is just a hobby project by a single developer

isarai50d ago

As a one man project this is awesome as hell!

49d ago
lellkay49d ago

Impressive considering its a one man effort!

Nacho_Z49d ago

Nate looks like he's been charting the lost city of Marijuana.

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70°

Uncharted Love: How Nate & Elena Found Their Happily Ever After

This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.

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gameshorizon.com