Sony let the bomb out of the bag this E3 with the reveal of Final Fantasy VII Remake. So what is possible now that was not available in the technology from 18 years ago. Let’s take a look.
Online battle PvP or Co-op would be cool.
Yes it would. I remember me and my cousin arguing on who's setup was better. I always wished we could fight each other to find out who would win.
No friggin way
Only in the Gold Saucer. Arena PvP, Chocobo racing, maybe even snow boarding would work well online. Otherwise, no thanks.
People often talk about shoehorning certain elements into games. Whether it's a a homosexual character, female character, gameplay elements, etc., people complain about certain themes just because they happen to exist. I don't mind at all, but people think that's shoehorning. PvP/Co-Op is totally shoehorning. Final Fantasy games, unless released otherwise as MMORPGs a la A Realm Reborn, are meant to be single-player experiences. Imagine trying to coordinate to take down Ruby Weapon. Sure you'd have mics (if you have mics), but it's just not a practical or ideal experience for turn-based RPGs.
Ya but ruby weapon was a solo fight mainly after he kills the other 2 party members, ( team play " you 2 die ... I got this Sh**" ) lol
I just want everyone to stop thinking original FFVII was turn based it's and ATB (Active Time Battle) system. So if they revamped the battle system to more of FF13 standards don't be Suprised because that's how FFVII through ff9 played. FFX was turn based FFX-2 was ATB.
it is still turn based
ATB is still a turnbased system
Turn based ATB is fine, it's random battles they will have to change. That wouldn't cut it these days...
FFXIII was ATB too. Same with most FF games. What's different is how that ATB system is implemented. ATB is still turned based, it's just not set turns, but based on how fast your speed gauge fills up compared to the other characters/enemies in battle. The only real difference between that and other turn based games is that the turn rotation isn't determined before the battle starts, although they did do that in some games.
Not changing the story would be nice. Its a remake & not a reboot
Nomura has made it crystal clear this is a reboot. Not a remake. "Remake" is a very loose term here and he went on record with Gamespot saying - "If we were just going to make it exactly like the original, we would just port the International Version." He says this in a couple different places. Just google it. He is heavily implying that they see this as a second chance to do Final Fantasy VII the way they probably envisioned it in the first place but were limited by the tools of their time.
I have no issues with enhanced mechanics or additions. As long as they do not make any huge changes to the core of the story. I know originally they never intended for Aerith to die. Someone actually found dialog for her that was placed well after the point where she dies. Not sure how i would feel about them going back to their original idea's in that regard. Maybe good, maybe not. Hard to say without actually playing it.
They are likely going to better tie in Genesis, build up to Advent Children more and such. I don't expect major differences.
Why does the author keep referencing FF Versus? It's FF15 now. Or is he one of those fans that stubbornly refuses to let that go?
Your right..I was stuck in the old saying. Its been fixed.
FYI still missed one under dialogue
No online please. It needs to be a full remake. Exactly the same storyline, same battle etc etc. only difference is the characters' look. If same as shown in teaser trailer, awesome
That one is comming this year .
I wouldn't mind separate online features that involve co-op. Find a way to have a side story that involves the events of Advent Children. Also have the Turks more involved and maybe even have a few join your team. Fix the story, I have to say the story in 7 was very convoluted. There was a few scenes that didn't make sense like when Cloud was hanging off of the ceiling and then flew off.. there was some other events that are hazy but I do remember not understanding what the heck was going on. Maybe add more secret characters that can join your team through side missions. Maybe characters from past FF games.
Totally disagree about Advent Children. Leave that crap out. Now Crisis Core. Heck yes.
I liked Advent Children :( And yes, there needs to be some Crisis Core in there also. Forgot to include that.
Advent Children really didn't do it for me save the ending with the insane motorcycle chase and Sephiroth battle. But if you like it that's totally fine. As a fan of complete collections, I would not be opposed to seeing all parts of the ff7 canon accounted for. Except for Dirge of Cerberus. That sucked big fat balls.
Are you referring to the Advent Children Complete version? I thought it was pretty good with all the extra scenes. Fleshed it out a bit more and made the transitions better. The original Advent Children wasn't that great storywise.
I liked AC alright, but it lacked the depth and scope of FFVII. It seemed more a story about Cloud, than about the entire cast of FFVII. Was rather disappointed that they just kind of threw them in at the end. The part about the reunion was already part of FFVII, and it was what Sephiroth was going for. For Kadaj his reasons for the reunion were different than Sephiroth, and I felt AC kind of squandered Kadaj's reasons in favor of Cloud facing off against Sephiroth again. WHile it was a cool fight scene, it did very little to resolve Kadaj's story, in favor of Cloud not being so emo...which is what the resolution of FFVII was about so it seemed redundant. I wouldn't mind some tie ins for Kadaj and his gang, as they did just kind of come out of nowhere, and there were quite a few of those Sephiroth clones made that were never really shown in FFVII.
seems nobody can agree on what they want on this thread. personally if I want to play FF7, I'll just go play FF7
Does anyone know why Sephroth could fly and Cloud could not?
Cloud drinks Hero Drinks. Seph drinks Red bull
Because Seph got flying and Cloud got the ability to hold a sword 2 times his body size...it balances out =p
Because....reasons. Probably best not to read too much into it. Most of the characters could defy physics in AC.
Seph was given Jenova cells in the womb Cloud was given them at 16 or whatever Seph was different. Got different powers.
Need XV Combat.
what I would love is more towns more materias more areas to explore. more deeper story, FF13 type turn based i would love more mini games even if its at gold saucer . more bosses , i would love to see all different animations for when the material levels up / summons i would love to hear the characters backgrounds etc etc
Battles with recurring characters where by all counts they're soundly beaten - AND THEY DON'T JUST WALK AWAY! Have a event trigger when their hit points are at a certain level, subordinates rush in to defend them, a monster interrupts the fight allowing them to escape, an ally or party member on your side calls/needs help, anything so long as after going all out on someone they don't just leave as if nothing happened and you couldn't go after them and continue stomping them into the ground.
I would very much welcome a way to swap out characters in battle like they had in FFX. The stuff you mention is more anime story/JRPG tropes than anything that affects the game. Heck, FFXIII you fought the same boss like 10 times through the whole game. I mean, if you can thoroughly beat a boss in the first couple hours of the game, it does kind of make the rest of the game pointless. Anyhow, I don't recall there being a lot of battles where you could actually do a beat down on the boss and have them walk away. Usually those battles the boss would be the one doing a beat down on you. My memory is a little fuzzy though.
"I would very much welcome a way to swap out characters in battle like they had in FFX." No. Having upwards to ten people in one group yet only allowing 3-4 fight was one of the dumbest things Square ever introduced. And yes. They need to introduce story tropes into things if they're going to repeatedly reuse bosses. Better than having battle animations showing them going down only to have them alive and unaffected in the very next scene.
Well...I mean, if you're restricted to three throughout the battle, then how is that any better? At least you could swap them out. Was kind of nice in areas where you have different kinds of monsters in random battles. I would agree, make them all available in one battle would be cool, but at some point, it does get hard to manage. At some point, you have to limit the number of playable characters. The idea of a boss getting up after being beaten thoroughly is already a story trope in many anime's and games. That was kind of the point I was trying to make.
I really hope they don't ruin the charm and humor of the original. Still, I'm optimistic.
To me this is going to be FF 16(FF7). This game has got to be 3 to 4 years away. Any closer would diminish the interest in FF 15. I wonder if this game will be a swan song for the PS4 before we usher in the PS5. Thats how far off I think this title is.
I was w8ing to hear this announcement for 10 years now & to be honest I had lost any hope that we will ever get a remake & now the unbelievable finally happen but stil I cant scream from excitement & happiness because deep inside I am kind of scared bevause I dont trust the current Square to create the remake I always dreamed off, I want to see the same story, the same battle system, the exact same locations, materia etc I dont want them to mess with the game & add random stuff from the spin-offs or change the battle system & turn it to some garbage auto-battle action trash ala-FFXII or FFXIII this will completely ruin it for me & lost any interest on it, what I always wanted is to have the change to play my favorite game of all time with next gen vissuals because when I'm thinking that I cast Summons & Limit Breaks with FFVX vissuals my excitement is over 9000!
1. tweek battles, make them feel more up to date with some cool Advent Children moves etc. Make a hybrid of ATB with action system or something new and fresh, but PLEASE SE leave the strategy and tactics like in the original game. . . I'm sick of making games dumber just for the sake of wider mass. 2. Materia system should be upgraded with new materias to collect and master. New equpiment, weapons etc. But the principle should mostly stay the same with an upgrade. 3. DO NOT TOUCH the original story. . . The main problem with FFs after X is the lack of good story telling. We are fond that SE makes presentation of FFs in a very high quality art and graphics but the lack of good story progress is really a downfall for most new FFs. For example, FF13 has a very good story in general, that is very poorly realized through out the game. In remake there should be a lot of side stories, better connections with advent children and crisis core to exite old fans.SE could even add more background to our favourite characters. That way they can get even closer to our hearts (if that's possible :P). BUT PLEASE NO STUPID IDEAS like alternate main story paths where a player can affect the outcome of the game.. SE should concentrate more on making great dialogues, scenes and emotions to tell an epic story of FF7. After all story and dialogues are probably one of the best parts of FF7. 3. gold saucer is the best place for adding fresh ideas and minigames to the remake. In my opinion go crazy here. Add minigames, attractions to astonish old fans, pvp arena gameplay, chocobo races with other players, deeper chocobo breeding and races with more tactics, options etc. . . Possibilities are endless. 4. All the quirky funny parts of the game should stay in the remake. Yes the game has a more realistic and darker atmosphere, but please leave the humor and introduce even more of it to the game.. 5. Make the world deeper. Add new towns, new quests in them, options, common folk people, stories, places to explore, history of the world and the Ancients etc. Make us feel alive in the world of FF7. Let the people work in the towns, communicate, walk everywhere and live their lives. Here (after the first section of the game when party leaves Midgar) SE can introduce a lot of open world experience (which is a trend for new games today) in the boundaries of the storyline (progress to the continents and areas). 6. DO NOT REMOVE BLOOD from the game. FF7 was never a cartoon game despite of its anime graphic. In my opinion there are billions of awesome elements that can be added to make even greater game without messing with the basics (storyline, dialogues etc.). So, SE please make the game better, do not change it to a state where core elements do not resemble their original idea and soul. We all love FF7 for what it is.
I hope they either keep the old combat system or make it like FFX's. If it is anything like FFXIII's, it will completely kill the game for me and i will not buy it. That was the number one thing that made it impossible for me to play FFXIII for more than a couple hours, even worse than the linear world design was the craptastic combat system. I would be fine with Crisis Cores combat system also.
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