"Soma, designer Ian Thomas told me, is a game about identity. Its horror comes not from monster closets or boo scares, but from questions about self and humanity that will haunt you the more you ponder them. Frictional Games, who previously brought us Amnesia and Penumbra, certainly knows how to get under a player’s skin and wriggle around like some kind of awful brain-eating worm - but Soma seemed quite ordinary while I was playing it. As Simon, I was exploring some kind of facility, a voice in my ear urging me to get to Comms. It wasn’t a particularly inviting environment, given that the computers were down and the power was out in places, but it didn’t seem particularly scary. And then I met Carl."