Dark Souls 3 is being developed by a different development team to Bloodborne, director Hidetaka Miyazaki has confirmed, with only Miyazaki and "some visual designers" at From Software having worked across both titles.
I figured this was the case, but with Miyazaki's direction I know that Dark Souls III will be a masterpiece of epic proportion. Telling from the reveal trailer and screenshots it's definitely on the right track. More beastly and dark than ever! Excited to find out what is in the works for Bloodborne's expansion as well.
Already knew that the B-Team was designing this. The release target tipped that off and the fact that it's a sequel to Dark Souls 2 did as well. Miyazaki's involvement will be minimal, I'm calling it right now. He'll probably be a guide that will tell the team if they are heading in the right direction or not, but I'm calling this also. This game will be as bad as Dark Souls 2. Not enough time went into this.
I won't lie i wanted to see a Dark Souls game with Bloodborne gameplay but ..oh well Small note ... I don't really understand the hate for Dark Souls 2 I loved it as much as i loved Dark Souls 1.
The hate for Dark Souls 2 is pretty simple. The story is repurposed Dark Souls 1 with unnecessary or unexplained fan service. This makes it come off as having no actual effort put into a unique story for the game. This is because the original director was removed from the project, and the new director only had Dark Souls 1 under his belt. Then there's the over abundance of humanoid enemies and bosses. Enemy design was lazy. Every enemy had that same ridiculous over head power attack. When you look at some of the unique enemies that were in Demon's Souls and Dark Souls 1, then see the utter lack of them in Dark Souls 2, it's sad. There's also the uninspired level design but that's a minor issue. Then there's the stupid limited respawn, the fact that the B-Team's definition of difficulty is "throw more enemies at them", the excessive number of weapons with the same movesets, the constant patching that just kept nerfing everything unnecessarily. The only think Dark Souls 2 did better than any other game in the series is New Game + by adding random Black Phantoms and new enemy placements.
Yep, what @DragonKnight said. Even when reading through the Design Works you can see how much was changed in order to rush the game, not to mention the major graphical downgrade. It seems like every interesting idea was scrapped and good level design and bosses were intentionally withheld in order for the DLC to exist. http://peterbarnard1984.tum... Don't get me wrong, compared to 99% of games out there, Dark Souls 2 was great. But compared to Demons Souls, Dark Souls and Bloodborne, it's clearly the black sheep of the family. NPC stories went nowhere quickly with no conclusions, bosses were BIG GUY IN ARMOR one too many times, patches nerfed the wrong things and buffed already OP weapons, enemy recycling and numbers got annoying and from-the-start bonfire teleporting removed much of the exploration element. The most painful part of it is that it could have been outstanding with a little more polish. On the upside, the online worked very well (despite the stupidity that is SOUL MEMORY) in it, even if most covenants were redundant and we never got a full red eye orb.
Well yes all that true But it wasn't like it was a bad game I hear alot of people say how much it suck It didn't suck for me...it just wasn't as good as the first one but i still loved it as much though.
So that means very well that the other team could continue to work with Japan Studio on more Bloodborne and maybe even a sequel! Awesome, excited for DS3 and the Bloodborne expansion.
As long as Miyasaki is the pilot, I am not worried, let's hope for the best.
He's more like an admiral overseeing the armada. This leaves the fact open that the 'captain' of one of the ships can still very well run the ship aground. ;)
I cant wait for soul memory 2.0
Isamu Okano will also be supporting Miyazaki in the role of (CO-DIRECTOR) on Dark Souls 3, with Dark Souls 2's director Yui Tanimura also set be joining the team in a non-director role. ("Miyazaki-san" IS TAKING LEAD ON THE OVERALL PRODUCTION, the basic game features, direction, as well as the visual design direction,") Yoshimura explained. "Okano-san is basically handling the mass production part as well as the human resource control. The best way to explain how Okano-san and Miyazaki-san are working together is that Okano-san is basically supporting Miyazaki-san's direction." After reading this article I firmly and confidently believe that this will be great and far better than DS II, which was only supervised by Miyazaki-san. I have no doubt that this will be the Dark Souls sequel we've been waiting for. Now that Miyazaki-san is president of Fromsoftware, he has the upmost authority to make all the decisions he wasn't able to make because of the guys with suits and ties; like making him supervisor to his own creation. Mark my words, by the time Dark Souls III is complete, Miyazaki-san's B-Team will have graduated to an A-team and Fromsoftware will have two of the best teams a president could have! Miyazaki-san is the "Michael Jordan" of the gaming industry and Dark Souls III Will finally be the sequel we've been waiting for...
I'm looking forward to dark souls 3 but the "sequel I've been waiting for" is definitely demon souls 2.
Truer words have never been spoken. The day an E3/Gamescon/TGS reveal starts with a black screen and the familiar chant of "Soul of the mind, key to life's ether" I'll start weeping tears of joy.
You're absolutely right, I should've been a little more clear. Demon's Souls II is the sequel everyone, including myself, is waiting for. Dark Souls III will be the sequel to the original Dark Souls I've been waiting for...
ok so theres a Xbox riot/petition thing and the Nintendo Metroid one so now this needs to get a petition too because its the cool thing to do these days
So does that mean the Bloodborne team is working on another Bloodborne? That would be nice. :)
Bloodborne DLC most likely. Shu from Sony basically said dlc was happening a lil' while back.
I hope most of DS2 team is making DS3 since they added great modern/western features on DS2 that the BB team has no clue. Also in DS2 there was greater variety in actual usefull weapons.
I hate it when a dev team is referred to as "a" team or "b" team when in reality it is multiple devs working on all the games doing similar assignments. They reused assets from previous games- of course it's the same teams you dodos They offered too much fan service - depends on what you play the souls games for. The level design wasn't as good as previously - so we're going to pretend EVERY freakin level in DS1 connected or made sense? The hypocrisy is so strong with this fanbase. DS2 got difficulty wrong by adding mobs- right, because throwing some overpowered enemy at you with limited attacks but can basically ohk is soooooo much better and challenging, not. The list goes on....but why bother?
After Bloodborne I don't know if I can adapt back to Dark Souls :(
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