Gamemoir's Nick D. looks at how different Mass Effect games structure their stories around plot and characters and explains why Mass Effect 2’s choice to focus on its cast made it the strongest entry of the franchise.
Very true. ME2 had the best character interaction, best sidequests (if you can even call the drivel in ME3 quests), and best mechanics. While a great deal of ME3 was disappointing, the most disappointing aspect was, for me, how much they cut down on the interrupt system. The interrupt system was the most innovative dialog mechanic in decades... so it was a shame to see it mostly vanish. Here's hoping other developers, someday, do something similar.
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