VRFocus reports on the revelation of a new PlayStation 4 Project Morpheus exclusive title from MixedBag, set to run at 120fps natively.
Here's hoping its a 'proper' game and not just a tech demo type game.
Im buying project morpheus day one no matter what the price is. Im quite sure it won't be over 450quid and i cant wait for the release.
You learned nothing from Move & Kinect?
@Crimzon Well people said that the PlayStation would fail because CD based consoles failed before it. But it didn't. Somebody needs to take a risk with new technology because if they don't we will never learn if its worth it or not. I remember people bashing the PS3 because it used Blueray. Now look at the PS4 and XB1?
How are move, kinect and project morpheus the same other than being hardware add-ons to consoles. Am i suppose to ignore all hardware add-ons just because some people deemed move and kinect a failure or they arent appealing to some. What about just stop buying new games because we had a few that weren't successful or because they didn't have mass market appeal. Its ok if others want to wait and see how project morpheus will be but i like VR games so ill be getting project morpheus day one.
I'm all for Project Morpheus - but at 450, that might be too steep for me. I hope it is at the 300-350 price point.
I'm getting it as well as long as there's one compelling title. I've said it a bunch of times even though move wasn't heavily supported all I needed was sports champions kill zone and the random games here and there. And I'm expecting the same with morpheus.
I'm all in favor of new technologies succeeding, so I'm not HOPING that VR fails. But I'm sure as hell PREDICTING that it will fail. And hard. It's going to go the same path as 3D, only it won't even garner that much support, and won't be able to be forced on us afterwards by being incorporated into every single new TV. Here's hoping I'm wrong.
$199.99 ---> Instant Buyer, right here :-D As long as it has a couple good launch games for it that is.
These are the guys behind Futuridium https://www.youtube.com/wat... Which in and of itself would be cool in VR.
I hope Sony takes their time with VR stuff. I am interested but I would like to find out more info. Gaming journalists and others who have tried out these VR headsets said that they stated feeling dizzy/fatigued after only playing for 30 plus minutes I hope that's not the case because VR could be a huge deal if done right and even bigger if explained the right way to consumers
to be honest if I was a console manufacturer I'd force all devs who want their game on my system to cut in the graphics department until their game is at a stable 100fps 1080p and then I'd go bankrupt anyway great to see devs are starting to care more about fps. FPS is so much more important than graphics, the two can't even be compared
Well for VR to work you have to run at 60fps twice (once for each eye) hence the 120fps target. Developers couldn't get away with 30fps in each eye because it would be too slow and likely cause motion sickness. Imagine if you actually saw in 30fps in real life, it would be really disorientating. Same applies to VR, the tech requires high framerates for immersion.
Are you sure the 120fps they're talking about is for the two eyes combined? And not just that each eye is 120fps?
@timesplitter14 Yes he is correct! The min targets is for project Morpheus is. The game has to be 60fps/eye that is in the SDK They can be higher frame rate/eye, but must be a min of 60 fps per each eye. And 2nd is that the games are targeting PS3 visuals For AAA development. But frame rate per each eye must be 60 fps, because as he stated above its to offset motion sickness . And yes Morpheus has its own dedicated hardware onboard its I/O
@joeorc I remember reading an article on reprojection the good thing is that it asks very little of the PS4 to create the new frames. Valve and Oculus did and experiment to see how low they could drop the fps before the user began to feel sickness from the motion blur, they got to 90 so Sony might have some breathing room if they can’t hit 120 all the time.
The motion sickness is induced more from the lag of movement than it is from the frame rate itself. Given the need for fast updates though, too low a framerate would also have bad side effects due to how the human brain perceives things. Consideration has to be given to making sure that a frame can update at the highest speed possible so the devs don't go too far on the quality and sacrifice fps to get that. All in all, it just means some common procedures for how frames are rendered nowadays will not be used, since textures and objects will always have to be available to the GPU without any lag. For the most part, the higher the FPS, the less noticeable lag is during movement.
Sony kinda went that route already with setting ps4 at 400 dollars at launch that was a pretty big loss for them but im sure theyve gained back most of that right now this makes me believe morpheus has its own hardware under its own hood so makes me think itl run most games at higher frame rate
That will be one chunky DLC pack.
Has anyone resolved the nausea problem yet?
That issue is mostly due to poor framerate.
all these people bashing on ps move, i do get that there were not many games for it, but sports champions was to me one of the best games ever, if alone for frisbee golf, i felt like i was actually doing it, every nuance counts when throwing that frisbee it was so damn precise i felt i was gaining a skill to me move was awesome i still have em i just regret that no decent games were made for it, the technology in itself is very very good and precise, and i think pairing it with morpheus will be awesome
i'd give another 70$ for them to bring sports champions to ps4
Sports Champions 1 and 2 are the best motion sports games ever made.
Project Morpheus and VR headsets in general can only have long term success if they are affordable to the average consumer. If it provides a great experience, then I predict that a lot of people will want to buy in but will wait until the tech becomes affordable. That said,imo, if Sony retails their headset for more than $200.00, it will mostly appeal, in the short term, to the hard core tech heads.
If Sony gives Morpheus a 149 price, that would be huge and will surely become mainstream. Oculus on the other hand requires an spensive setup that will not appeal people in general.
It's actually more expensive than the PS4 console.. Sony needs to bundle 2 or a maximum of 3 very enticing VR-enable games to sweeten the deal. Thinking about it now, the now defunct P.T. demo ( if re-mastered ) would really be a very good sampler for Morpheus.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.