A week after update 1.02, Ultra Street Fighter IV update 1.03 on PlayStation 4 was released today and it reduces input latency, while also fixing bugs and improving online performance. - PSLS
"Our thanks are going to the test players worldwide that bought our game at launch and helped us to keep the costs for the Playstation 4 port as small as possible"
It's great that they've managed to resolve the issues so fast but I'm scratching my head as to what actually went down. The extent of the problems on release had me thinking the problems were a lot more complex than first thought and would take a lot longer to fix especially after the CEO, Evo and Capcom announcements regarding reverting back to the 360. Maybe Other Ocean really are just that incompetent and once Capcom's hand was forced, it was smooth sailing.
There still problems, but it should all be fixed within a patch or 2
What problems still persist? Everyone on the UKFGC seems to be saying the game is 100% fine now.
Well the contrast in the game is a bit too much, the colors pop which is a somewhat of a bug,dont know if you can call it a good thing or a bad thing though, and the theres gameplay glitches still, but it now seems rare to come across it, there needs to be a bit more af/aa since there is some inconsitancies with the backgrounds, and the intro screen still says "press start" which is not a big deal, but there is no start button on the ds4 lol. The online so far is pretty good, ive played some games where it drops connection or lag, but that varies, my experience has been swell. Besides, the input lag has been reduced and it comes very close to the 360 version, a . 2/.3 frame difference which is awesome, but this is suppose to be the definitive version, so they need to keep pushing for more input lag reduction. But the game is legit now, it works great, so grab it if you want.
It's identical , wich was the point . It wasnt touted to have a better input lag that the 360 ... but the same WITH 1080p and dlc content . You certainly wont notice a difference between both averages of 5.1 and 5.3 .... And if you somehow do , according to DisplayLag videos, Xbox lag varies from 4.5 to 6 frames. PS4 varies from 5 to 5.5 frames which would make it consistantly "better" . Of course it's nothing to brag about , i'm just pointing it out
Sony probably chose the cheapest studio and figured what could go wrong? Even though the studio has a history of shoddy ports.
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