Ys: The Ark of Napishtim Review | RPG Fan

RPG Fan:
Here we go again, Adol. I've adventured with the red-haired swordsman time and again, but Ys: The Ark of Napishtim may actually be the title I'm most familiar with in this ongoing series. I wasn't always such an Ys superfan — in fact, as a child, I found Ys III on the Sega Genesis to be an abhorrent experience, and it took several colorful magazine spreads in the likes of EGM to convince me that The Ark of Napishtim (Ys VI, its number conspicuously dropped in North America) wouldn't be the same. Brevity and abrupt finale aside, I enjoyed it tremendously, leading me to replay the Japanese version on the PC years later. Now, at last, Ys VI returns to North America in peak condition: visually crisp, technically stable, and fully retranslated. This is the game as it was meant to be played, and while the entire package may not measure up to fan favorites The Oath in Felghana or Ys Origin, some welcome tweaks edge it closer to the level of greatness achieved by its successors.

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