GameSpy writes: "Whether it's the stunning impact of last year's unveiling of Killzone 2's gameplay at E3, or our recent forays into single-player action, Guerilla Games' long-awaited FPS sequel aspires to reach the heights of what a console shooter can be. We're rather excited for it, but the details surrounding its multiplayer elements have been unknown until today. During a private meeting with Sony and Guerilla, we got a rundown of just how Killzone 2 will take the action on Planet Helghast and bring it to PlayStation Network. We won't get to play it for ourselves until Games Convention in Germany next month, but the Dutch developer's ideas sound fascinating, since they seem to marry successful mechanics in intriguing ways.
Senior online game designer Eric Boltjes ran us through a quick but detailed overview of what you can expect next year when it releases. He promised a 32-player experience that looks identical to the campaign mode. He then laid out the key goals of the Killzone 2 team: creating a game that everyone can enjoy online, letting gamers play how they like, fostering teamwork, and building community. Initially, we thought that it was a lot of number-slinging, but after he demonstrated his ideas through short video segments of beta testers, we started to see what he and the team are aiming for."
-Online multiplayer sounds like a fusion of proven shooter conventions and more RPG-like mechanics
-Until we play a few rounds of multiplayer, it's all a lot of very ambitious and promising theory