Windows Central looks at 5 of the worst game design mistakes plaguing the industry today.
Forced multiplayer is definitely the number one trend that bothers me. I'm around people ninety-nine percent of the time so for me games are an escape from that. I have nothing against multiplayer games in and of themselves, but to make the single player campaigns an afterthought just really bothers me.
Dude its like your in my mind! Unfortunately, I cant help but accept the fact that SP games will take the backseat and eventually get fazed out by online only games in the near future. When that day arrives I'll reluctantly lay down my controller for the last time and start drinking beers while crying my self to sleep.
Just as an FYI. Premature release isn't a game design. I don't mind QTEs as much as some other people. It's just a different way of doing things.
Yeah I was going to say this also. Also Micro transactions isn't a game design also. QTE's can be done right like in Xenoblade Chronicles. I just can't stand the mid cut scene ones. Forced Multiplayer and SP mission afterthoughts are annoying.
How does the player unlock stuff: Playing the game or paying for it? How is the progression balanced: To reward the player or to force the pay-for-MT decision? How is the game balanced? Will we allow it to be broken through MTs? Will we make farming ridiculously long to drive players into MTs? Etc etc etc. Microtransactions are not only thrown into the game. Putting them into a game is one of the major game design decisions and it deeply affects very important mechanics.
I'm 44. I think some people on here are my age, others not so but text adventure games like ZORK, anything that TRILLIUM released, AVALON. So much fun back then.
I'm almost 25. I played ZORK on Call of Duty: Black Ops, it was indeed fun, then I was eaten by a grue... I remember playing some other text based games when I was younger, don't know which ones I played and I never beat any I don't think, but they were fun.
I suppose you can't really classify this as "game design" and maybe instead "game promotions", but I personally can't stand going to buy a $65 dollar game and being asked if I want to spend an extra $30 on the f*cking SEASON PASS. Really!?
All very valid points, but what gets me most is the broken games being released. Take the extra time and make sure it works properly, two console generations ago broken game releases would have ended in full refunds, there was no patching things after the fact.
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