Shortly after giving us a look at Ratchet & Clank PlayStation 4 gameplay, Insomniac Games Community Lead James Stevenson confirmed that the game will run at 1080p/30fps
I would love a current gen Resistance from then one day. A 3RD Person shooter reboot would be sick. But R&C definitely looks awesome. Its literally a playable CG movie.
Either a third person shooter reboot telling a totally different story about how they invaded etc A remake in third person or Resistance Fall of Man - Remake THEN Resistance Fall of Man 2 with Nathan Hale taking the fight to their planet I think in third person Nathan Hale could have better development, like we see in Uncharted
have you guys seen this? https://www.youtube.com/wat...
Insomniac has made the decision that all of their games will be 30 FPS to deliver best possible visuals because they have discovered that it doesn't make a difference to their sales. I mean they said it themselves: http://www.eurogamer.net/ar... So every article about framerate and an Insomniac game is redundant.
Okay, so after seeing uncompressed video footage of this game on gamersyde, I'm a lot more impressed with the visuals :-) youtube really didn't do it justice. http://www.gamersyde.com/hq...
@Debaitable, Here is a piece of advice: "At this point in the franchise, if you don't like the game, then don't buy it & stop bashing the articles. We get it. No one is force feeding you to. Let others enjoy what they enjoy." Look familiar? http://n4g.com/news/1511762... Tell the both the pot and kettle hello when you see them.
@ Debaitable It's a brand new game, dummy. @ morganfell Owned that fool.
I want a Ratchet and Clank Complete Remastered Collection by Blue Point Games on PS4 before this game launches next year.
I agree. Bring back dual wielding pistols! :)
@Morganfell Bro, you just took Debaitable's keyboard out of his hands and B1TCH-smacked him across the face with it! LMFAO!
I don't know where you guys are coming up with this 3rd person nonsense. R:FoM's multiplayer was likely the best arcade FPS ever made. They fkd up and took a ton of well deserved criticism and declining sales by changing the original formula way too much with each iteration. Now you're talking about a much bigger jump from first person to third person? Crazy talk. They had a winner with the original, but then went toward CoDification like so many others. A return to the original formula is what has been needed, not more change. And no, 3 didn't return to it's roots like they promised. If anyone thinks it did and saying 'weapon wheel' will prove your point, then you're just showing you have no clue what you're talking about, so don't bother. On topic: I haven't looked much into this new R&C yet, but from what I have seen it looks good, like any other of the main games, and I'll likely be picking it up.
As much as I would love remasters, they probably should let Resistance simmer for a while after all of the backlash from 2 & 3. While playable games, they completely alienated their original fan base (more specifically the competitive crowd) with all of the changes. They should aim for probably 3-4 years down the line with remasters leading to a prequel set in Russia & eastern Europe called Resistance: The Angry Night.
I would like to see a resistance game from another dev with a different direction.. enjoyed all 3 of them but now they should change it up a bit, nake it more gritty and frightning
@Debaitable So what does remasters/remakes/reboots, have to do with this particular article? Considering this is a brand new ratchet and clank game?
@Utalkin Unless they changed their plan for this game; this is a 're-imagining' of the first/original R&C game from PS2. And we're talking about Resistance remasters, etc., because it mentions 'No Plans for anything Resistance', but we want more Resistance in some form.
Would have loved 60FPS but looking this good 30FPS should be enough.
I dont think 60FPS is important in this style of game. The visuals are great and insomniac make solid gameplay experiences. they made the right call, going by what I have seen of the game.
Agreed and 30fps is completely fine as long as its a rock solid locked 30fps with no tearing and frame timing issues.
I hope we get another resistance, I don't think it has to be insomniac who makes it though.
I would love even a FOM remaster, I love the gameplay and multiplayer. Would rather have me some Spyro though.
I really can't wait to play it. Also Sony bend maybe doing a new resistance game. Resistance retribution was awesome Ratchet and clank a very awesome series. I hope more people give this,series a chance on ps4. Also can't wait for the movie since insomniac are writing the script
Sad for no Resistence on current gen, its one of the best franchises last gen. Hopefully they are making something new for us thats just as great. Wouldnt mind waiting for Resistance to launch with the PS5. Yeah cant wait for R&C
It's literally not because it's literally a game. But don't let that stop you from using that word
Looks great but CG movie is a little stretch. Anyway, why not 60 fps? Loved previous games for it's smoothness... Ah right, so it will look better on screenshots for forum people to show off -.-
Not sure why this of all games should run in 30 fps... the ones on PS2 ran in 60 fps.
While 60fps is much smoother than 30fps, its still playable. Seriously my friend, 30fps is not bad and with those beautiful visuals. I would say, its worth it. But thats my opinion and not everyone will agree with it.
Not saying its not playable. I'm sad to see that now even games with simple aesthetics are sacrificing framerate for textures and fancy particle effectz and such. I remember when there were great looking games like Jak or Metroid Prime with no loading screens, 60 fps, and sometimes 480p (then the max res on console). I give praise to MGS 5 for making an amazing open world game at 1080p/60 fps.
I find games that running at a true 30 are plenty smooth. I think gamers blame games with laggy controls, frame rate drops, and screen tearing on being 30 fps. But 30fps done right has none of those problems.
30 FPS is acceptable, sure. Doesn't mean we have to settle for it. I don't know when people started thinking that graphics are more important than gameplay, but I certainly don't and that's a big reason why I game on PC, where I'm not resigned to devs making these kinds of bad decisions and I can always get high framerate.
@Concertoine It may be the engine is a bit taxing on the console and not the console per se
Concetoine# This game if far from "simple". CGI level from pixer,this is how this game looks like
@Con-"sacrificing framerate for textures and fancy particle effectz and such" ....its their game. They can do what they feel with it. Why should they downgrade effects for a feature they likely don't agree with? If they wanted it...they would clearly not include those um "effectz". "Jak or Metroid Prime with no loading screens" ...Metroid prime didn't have a loading "screen" but still actually loaded...that doesn't really mean much other then they hid the loading segments well. MGS5 is also not a NEXT GEN ONLY title. They have a 360 and PS3 version they clearly can scale back from on PS4 and XONE. The game looks great, but clearly it could have looked better NEXT GEN ONLY on a much more demanding engine. Do you not recall that those same games didn't have real time lighting, textures, complex physics etc? Do you not know that over time they need a trade off? To do that same thing today with all the features that go into games today is NOT THE SAME TASK.
Honestly, I'd rather they sacrifice 1080p instead. That said, it's important that the frame rate is steady and smooth, even if it's 30fps. A 60fps game that always dips to 40fps and stutters is much more annoying.
Barely playable....Shouldn't be happening on 'the world's most powerful console'
Look! We all know the new standard... Anything less than 60 FPS @ 1080p is unplayable!
Insomniac said a while back that they don't do 60fps anymore, unfortunately. The link to the article is broken, but this is what they said: "When there is a clear choice between framerate and improved graphics, graphics should win. a drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once. As in, “Damn! Did you see that? That was crazy!” There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game."
I can see why, their games aren't selling like they used to and critics and gamers alike have become accepting of 30fps as a standard. I personally will always take 60 fps over 30 fps with some better visuals. He sounds like he's making excuses but there is some truth. A lot of action games like to have brief pauses for when you make contact with enemies to emphasize the strength of your blows. But those games usually run in 60 fps lol...
But it's still better for gamers.
"When there is a clear choice between framerate and improved graphics, graphics should win" Am I the only one who hates hearing stuff like that out of a developer's mouth? If you're a gamer more interested in graphics, that's one thing. But when you have a developer saying they would prefer to make it prettier, rather than provide a smooth gameplay experience, it's a little disheartening. We are the interactive medium. We should worry about the interaction. Also, as per reviews, while it can't be directly linked, it does have to be said that their highest rated title in the series was, in fact, one that ran at 60FPS.
I am gonna be honest when i say its weird how good MGSV looks and runs on 60fps while still being open world. Fox Engine is Boss!
Surely Insomniac devs don't share the same talent. At least on the tech aspect. The Fox Engine is top notch, it seems to be the best around. Insane details, graphics and animations... And 60 FPS. But, in the end, we can't expect every dev to be this talented.
The FOX engine is black magic, there's no other way to describe it. When all others struggle to hit 1080p at a stable 30fps on ps4 these guys made an engine that looks just as good and mostly better than everything else, in an open world setting at 60fps! I mean what the hell? Master Wizard level coding right there! Lets not forget FFXV's engine too. This goes to show that when Japanese put their minds to it everyone else plays catchup.
Too bad, there will be no good games using this awesome engine anymore. Even looking at your profile pic makes me sad.
Because what they want to do with it means that 30fps is a better choice. Even though I'm not a fan of the series, years spent around gaming has shown me that R&C is pretty heavy on the explosions and particles and such. The ore of that you have going on, the more difficult it'll be to maintain framerate. If that's the case, it's better to have a lower framerate that won't drop than a higher framerate that will, don't you think?
In my opinion it's better to prioritize the framerate from the beginning. That's what they've done with every installment so far. I just don't see how better visuals could enhance a game like this. If it looked just a LITTLE worse and went a LITTLE easier with particle effects they could get it up to 60 like the old games, which hold up today because of a simple art style and a high framerate. I would even take a hit on the resolution for the better playing experience that 60 fps offers. I'm just old fashioned i guess, because clearly most people choose better visuals over better framerate.
It looks visually astounding so I can forgive the drop in frame rate in the series for sure.
http://www.eurogamer.net/ar... Here is the answer to your question.
It's the same Engine as "Sunset Overdrive" which is BEAUTIFUL in motion! And it can only run 900p 30fps on X1. It play well at 30fps.
Open world & 20 + NPC's vs... -__-
I completely agree with you. There are very few games where I demand those smooth frame rates like sports games and this franchise. Like you said the PS2 ones were already 60fps and it made a huge difference back then so it simply feels odd to not have that smoothness nowadays. That's just how I remember this franchise and when I played All 4 One it just felt odd with 30fps.. The game is most likely going to be good but it should be 60fps for that ultimate Ratchet and Clank feel!
lower resolution and 60fps would had been better but if it locked 30fps then I guess it not a big deal. Though 60fps should be what all Platformers runs at.
I've always been a clarity and FPS guy, myself. As a PC gamer, I am happy to tone down the visuals themselves in order to hit 1440p and 60FPS or higher. The 1440p thing is mainly a substitute for AA, mind you. If there's one thing I loathe, it's jaggies.
I don't care if it's 30fps or 60fps, I just want the game! I'm glad it's looking/ playing great, I can't wait! :D
I can't believe that a R&C game will run @60fps. Really... i'm not saying the game will be bad bu i'm used to 60fps
Anyone surprised by this really shouldn't be... http://www.insomniacgames.c...
i meant "will not run", since all of them untill now were 60fps (speaking about R&C games). I don't know why people disagreed, probably they like this "30fps" generation. BUT... there's a BUT... i saw a lot of framedrops lately on the PS3 games (always talking about R&C) so i guess solid 30fps with gorgeous graphics are better. Maybe i still live in the illusion that this generation of consoles can do [email protected] without compromises ;) and don't tell me again the Forza 5 story, i said without compromises..
You wont probably even notice the difference in a game like this. In fps:s 30fps is almost unplayable, but in 3rd person funny arcade shooters it doesn't matter.
30fps is an acceptable fps to play games. the only games that are much better are possibly sim racers and fighting games and first person shooters. in standard adventure titles id prefer resolution and details cranked up and remain a locked 30fps
sony should give the resistance franchise to GG - if they'd make an alien combat game as gritty as KZ2 - I'd cry tears of joy!
I remember back when console devs prefered gameplay over graphics. Considering 90% of current-gen games are 30 FPS, those days are evidently long past. That's why I pick PC every time.
Evrey time? So you play uncharted serise,R&C,TLOU and many other great games on your pc? we all need consoles,and of the qusetion
No but he can play great pc games that aren't available on consoles.
Lol good for him but i didnt speak like we dont need pc.we need them both
Most PC games worth playing make their way to consoles anyway.
I meant End not And lol sorry
Frames per second isn't gameplay. I've seen a few people talking like this recently. So just to set the record straight.. Gameplay is how your character walks, runs, jumps, shoots, climbs, drives, flies, interacts with the environment, etc. Y'know, how you Play the Game aka gameplay. FPS is just how fluid it all looks when things are moving fast.. like you're spinning around (how smooth and clear is the background), or an explosion goes off and particles are flying all over the place. FPS pretty much goes hand in hand with graphics. That's why people say '1080p 60fps'. The only time FPS has to do with gameplay is if it's so low of a refresh rate that it makes the game unplayable or a chore to play. 30fps, while certainly not as ideal as the same game being 60fps, is still acceptable. They just traded more graphical detail for less fps.
Good for you.
ShinMaster Yes, and they run 30fps with drops ;). Many console games also come to PC. PC is better.
Instead of demanding better framerate, gamers use "It's acceptable" card to defend bad developement decisions. Why? This is why I love Wii U of all the consoles. Because the games are actually 60fps and butter smooth, while also having that cool artistic look.
Ratchet and Clank looks fantastic