One of the more interesting features of mmo games is that, just like a living person, they go through a life cycle. In the beginning, there's the development and testing phases. Then the game springs into the world to make its mark. After a number of years, the game begins to fade as the player population dwindles. Finally, there's the final end when the game shuts down. Normally such a journey takes quite a few years, normally a decade, to go through this cycle, but such was not the case with Infinite Crisis. The DC comics-themed moba recently let their players know that the game was shutting down in August despite the fact that the moba just officially launched roughly two months ago. Why did Infinite Crisis fail?