The Souls series’ spiritual successor, Bloodborne, overhauled combat to produce a much more action-oriented experience. What used to be a steady, almost turn-based setup became a fluid dance as players pivoted around and poured bullets into enemies. It was incredible.
While Dark Souls 3 needs to stick with its approach to combat, and keep the classic sword-and-shield mechanic, it needs to improve how characters can move around in a fight in order to increase the pace of the action. The mechanics limited players when up against more than one foe, but taking the pivot motion from Bloodborne and applying it here could work wonders.