Recently, the horror genre has been tainted with "jump-scare" games that masquerade as horror titles. So what makes a horror game? Gamespresso's Sheldon looks into this.
Atmosphere Sound A beautiful sorrowful story helps that makes you sad in the end Creepy and usually silent environment Clunky gameplay or underpowered gameplay in general Protagonist is not a badass, just a normal human being like every one of us Monsters that have incredibly grotesque design or downright horrific adds to the overall atmosphere Few jumpscares here and there Limited items and ammo Impossible looking situations that you can overcome if you use your environments wisely or by getting the hell out of there as fast as possible Thats all i can think of now.
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