Gamemoir's Nick D. explains why accusing Nintendo of not making any new IPs may be missing the larger picture.
When you have as many original and successful IP's as Nintendo does you can start to see why they might not turn out as many new IP's as other developers do. They may not have a lot of new IP's but they have a ton of IP's that they constantly take in new gameplay directions. Most of their sequels are not stale rehashes or upgrades from the original. Sometimes it works other times it doesn't but at least they are not afraid to change the formula on an existing, established IP.
"...they are not afraid to change the formula on an existing, established IP." Without sounding douchey, what IP did they recently changed?
There's always a new iteration of how Zelda is played. Mario gets changed frequently from World, Galaxy, Sunshine. There's different games featuring Pokemon. Kirby and the Rainbow Curse. Just to name a few of Nintendo's IP's that are different from their original game or taken in a new direction.
@gangsta_red Honestly, apart from Mario, I think their IP are pretty much all the same, especially Pokemon. Ironically, the only one I'd like to see is Metroid, whether if it's only a remastered or a new game, I really miss that series. And with their huge lack of third-party games, I think they really need new IPs. I think Splatoon looks freaking awesome and it's a good step in the right direction.
nintendo's playbook goes something like this, use familiar characters in a different way. nothing wrong with that but they play it safe way too much but gamble on unique ideas with the hardware. this is very problematic for nintendo because they design their hardware around their software which often alienates third party support who are not keen on taking chances making games for specific hardware features. splatoon is the only new ip which is not using familiar characters that i can think of developed by nintendo that is a big game for the console. can anyone name any other?
Mario Sunshine, Galaxy and 3D World are all very different. Zelda Wind Waker, Twilight Princess and Skyward Sword are all very different. Metroid Other M is very different to the Prime games (although a lot of people didn't like Other M at all, my point still stands). Kirby games change their formula all of the time. Kirby's Epic Yarn and Return to Dreamland have almost nothing in common, despite being both Kirby games for the Wii. The upcoming Yoshi's Woolly World seems to be very different to the Yoshi's Island games. Of course there are game series that don't change that much, or at all (Mario Kart, Smash, Pokémon, etc). But even those series are very heavily refined, gameplay-wise, from one iteration from the next. Mario Kart 8's controls are so damn smooth, that every Mario Kart that came before it feels now very rigid and weird in comparison.
They usually fund new IP's through outside studios. For example: TW101, Pandora's Tower, The Last Story, Geist, Eternal Darkness... Some argue this doesnt make them new IP's under Nintendo, but if we want to get that specific then a lot of new IP's like Ryse, The Order, or Bloodborne wouldn't count either, as they aren't made by internal Sony or MS studios. Still, it is true that their first party studios produce the lowest amount of new IP's. Outside of experimental eshop games, there was a 14 year gap between their last two big, new IP's: Pikmin (2001) and Splatoon (2015)
Don't forget about Wii franchise, Wii Sports, Wii Fit, Wii Party, etc...
eternal Darkness was such a great game.
Also Splatoon, Boxboy, Xenoblade Chronicles, The Wonderful 101, Pandora's Tower in the last 5 years. They do new IPs as well ... it's just jealous of the success of Mario, Zelda, Pokemon that they pretend that's all Nintendo does.
Splatoon to me is the new Animal Crossing for Nintendo as far as it has the ability to stay popular like Animal Crossing has since launching on the Gamecube. Splatoon is arguably growing more popular than the awesome Pikmin already in terms of excitement. But if they were to announce Super Mario Bros. 4 or the next 3D Mario...well you see just how popular that would explode the internet and why fanboys ignore Nintendo's new IP's. Wii Sports, Pushmo, Hyrule Warriors, Xenoblade Chronicles etc will simply be ignored in discussions. But are awesome and successful regardless! And most gamers would be lying f they pretend like they don't know Nintendo's newer IP's at least by name.
They release new IP's every year. Its just popular to say they only make Mario and Zelda games.
Did everybody forget that Xenoblade is a thing? Seriously Nintendo makes new IPs all the time, they just don't get as much attention as their other franchises.
Well tbh Nintendo could go for a few new IPS, heck all 3 consoles could go for new IPS, like last gen we had gears, uncharted, demon souls, infamous, lbp, mass effect, all in the second year, where are the new IPS,,
New spin-offs and original IPs Nintendo has made/published note: this may not contain all of them. since 2010: Xenoblade Chronicles Art Academy Fluidity Line Attack Heroes Kirby's Epic Yarn Aura Aura Climber Fling Smash Zangeki no Reginleiv since 2011: The Last Story Pushmo Steel Diver Sakura Samurai Pandora's Tower since 2012: Nintendo Land Kid Icarus: Uprising Harmoknight Dillion's Rolling Western Kiki Trick Since 2013: Lego City The Wonderful 101 NES Remix Since 2014: Rusty's Real Dead Baseball Captain Toad: Treasure Tracker Since 2015: Codename Steam Splatoon Devil's Third Fire Emblem X SMT Boxboy note: None of Nintendo's EAD teams have made a big-scale original, hardcore-oriented IP since Pikmin as Shigeru Miyamoto has even acknowledged. That has now changed with the release of Splatoon.
I dont think its really new IP's old gamers like myself want from nintendo. What I want from them is to keep up with Sony & MS with their hardware & bring sum of their IP's to life graphically. Im sure there are many others who feel the same based on WiiU sales. Dont get me wrong I love Nintendo but as an older gamer they need more M rated games and an overhaul graphically. Thats all I ask for. That should be an easy request.
Nintendo is not interested in being like Sony and Microsoft. Nintendo wants to differentiate its hardware from Sony and Microsoft's. For better or worse, they want to be different. M-rated games generally have not sold well on Nintendo consoles due to factors such as demographic issues because Nintendo has not actively cultivated the older gamer demographic and its marketing for its platforms is aimed at a younger demographic as well as families. Wii U's had titles such as ZombiU, Bayonetta 2, Splinter Cell, Assassin's Creed and Call of Duty and none of them have sold well on it. Devil's Third very likely won't either. Eternal Darkness and Perfect Dark did not perform well either on other Nintendo platforms for that matter. Nintendo is content with the quality of graphical fidelity it can work with by holding back on hardware power. Their titles still look good too because of their emphasis on art direction. I could point you to numerous statements Nintendo's Iwata and Miyamoto have made about their thoughts on hardware power, graphics and what interests them in terms overall hardware. Do not expect Nintendo to follow in Sony and Microsoft's footsteps in the next generation because the writing is already on the wall, you just have to pay attention and read it. I understand how you feel, as do many other gamers, but people need to accept the reality that Nintendo is not interest in making mature, story-driven, of photo- realistic mature games. Splatoon is a great recent example of the kind of thing Nintendo wants to do from a software perspective: to offer something different from everyone else. It doesn't play like anything and its the kind of game that has similar appeal and accessibility as other Nintendo IPs such as Mario Kart. Nintendo does want third party support, but it prioritizes its own console agenda, one that it naively desires third parties to support. Nintendo isn't going to be scared off of Wii U's failure to revert back to being a direct competitor like it was with the GameCube. Nintendo's home consoles have effectively become ideal as supplemental platforms for gamers that want to own a more powerful ,multiplatform PlayStation/Xbox.
Glad you're only speaking for yourself. I'm 31, and as an older gamer, I'm quite happy that Nintendo has not become just another sell-out to the sparkle-loving sheep and those that base personal maturity off of how mature the games they play look. The closest Nintendo has come, lately, has been Xenoblade X, and I feel they've done a wonderful job of making a beautiful game, without letting graphical fidelity become such an overriding focus that gameplay would have suffered as a result. Arguably Fatal Frame 5, as well, though it's not released yet.
So you want 3 dinosaurs fighting over one scrap of meat? No, just no. I don't know what's wrong with human society. We're all different, yet everyone wants to be like someone else and if you want to swim against the current, you're seen as "weird" and are mocked and cast aside. It all starts from the school days and just continues onward. Sony and Microsoft are already 2 sides of one coin. One is arguably shiner than the next, yes, but they've become like fraternal twins at this point. Not even simple machines like the NES and Genesis were as tit-for-tat as the PS4 and XBOX One. Take a way the cosmetic differences and *slight* power-difference, and you virtually have the same systems with exclusive titles. I'm GLAD Nintendo decided to break from the norm and do their own thing. Too many franchises are trying to copy each other, and everyone is trying to make every single pixel look like a drop of visual magic. It's a game—not a movie. Their focus on graphics and power is what's making things so expensive. Then when they don't sell enough, you see these companies get hot under the collar. Nintendo makes affordable hardware and at the same time, they also have affordable development due to their focus on art direction. And to be honest, even with titles like GTA: V, The Order 1886 and The Witcher 3—I still think that titles like Mario Kart 8, Nintendo Land, Zelda U, Wind Waker HD, and Splatoon look phenomenal. They have character and imagination; not visuals that make games look like interactive movies. Nintendo has survived this long BECAUSE they want to be different. The likes of EA, Ubisoft and Activision are already raping MS and Sony because they KNOW how necessary they are for the survival of the PS and XBOX. Nintendo isn't on that run. It's less expensive and less risky. That's smart, really. Gain exclusives from other studios and support themselves, as well as embrace the indie-scene. There's a reason the U is making a profit. TL;DR: Variety is a good thing. They don't need to follow the crowd, nor should they. It's less expensive, less risky and keeps things balanced in this cookie-cutter, power-obsessed industry.
Well I feel like they need to upgrade their talents with something different then just the same games. Naughty Dog is a good example of showing how versatile they can be. Yeah we would all love a new crash, jak & daxter but they also brang out uncharted & the last of us which shows what great talent can bring to the table regardless of what they try. Such a waste of talent to just see the same games since i was a kid being made & never trying anything new.
Nintendo must be tired of repeating itself. " Only expanding on exiting hardware is dull." - Iwata, March 2015 "What the other companies are doing makes business sense, but it's boring. The same games appear on every system. At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before." - Miyamoto, Nov 2014 "A unique software experience can always be realized with unique hardware that has a unique interface. That is why I believe Nintendo is, and will be, sticking to these dedicated gaming machines." - Miyamoto, August 2014 "We just don't care too much about what other companies are doing or are trying to do. Our primary focus is to think about and actually carry out something which [another] company's hardware can never realize." - Iwata, June 2013 " From my perspective, with regard to the more powerful hardware systems, to me what still remains incredibly important is the developers maintaining a focus on creating unique games because if all that everyone does is uses the enhanced power to create more and more games that look and feel the same, then all that it becomes is a competition about the power of the hardware rather than the uniqueness of the experience. That, to me, is where developers should be devoting their effort." - Miyamoto, June 2013 “It’s not just about power alone, but how to balance what you’re offering in terms of power with cost. I’m very happy with the balance that we’ve been able to strike. What’s left is how developers use it.” - Miyamoto, June 2012 "We just don’t care what kind of “more beef” console Microsoft and Sony might produce in 2013." - Iwata, June 2012 This doesn't sound like the attitude of a plaform holder that wants to be more like Sony and Microsoft, right ?
The real question is: does anyone really make new IPs anymore? And the answer is: yes, yes they do. Microsoft's got Sunset Overdrive, Sony got The Order: 1886, Nintendo got Splatoon; heck, even EA got with the times and made Titanfall for what it was worth. That some are bad and some are great are just video games for you.
We all need to call out N4G members (myself included) on their baloney.
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