In this new series, Lucas "CuHnadian" Raycevick looks at tutorials in video games and their importance; examining both good and bad examples in a variety of genres, it's easy to see why they are so rarely made correctly.
Nothing worse than a bad tutorial. Just awful.
* I like games that have tutorial missions be the side stuff that you CAN do,but don't HAVE to do.
I'm fine with a tutorial as long as it doesn't become too long of a tutorial and take up most of the game.
Final Fantasy 13. Took about 40 hours till you got to the "real game"
unfortunately it didn't keep my interest long enough to last that 40 hours. Final Fantasy XIII-2 is pretty decent though.
I say that if your tutorial is llonger than 5 minutes and I can't figure it out with actual gameplay, you've done something wrong
There's no way some games could have a 5 minute tutorial.
I have no problem with tutorials at all. I always do them. There has been times where fighting games I started had too many mechanics and by the time I got to the last one I forgot the others. Blazblu does it to me every time. The dialog is just so long.
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