The servers for Elder Scrolls Online on Xbox One and PS4 seem to be having some trouble keeping up with all of the new players.
It's to be expected with MMOs, but this is the result of poor planning and lack of stress tests.
If it worked right from Launch, I would have been shocked! Anyone whom thinks massive games like The Witcher 3 or The Elder Scrolls will launch bug free need to have their heads examined to see if it contains a coprolite instead of a BRAIN!
helterskelter This apologist attitude allows developers and publishers to rush anything out the door and folks like you accept it.
No jrshankill. He is right. They could've tested a couple more months and release in august and still have issues BC EVERY GAME does when first released, every game so you need to stop the whining. Devs do a hell of a job and bring us some great games. Sometimes they have to release due to budgets, financial statements lack of money whatever. They usually fix a game very very quickly and that's a great thing. Nobody tries to push an unfinished game unless they have to and even then like Unity its still playable and quickly fixed.
been playing this shit all day...lvl 9 did soooo many side quests.. no problems... other than lag spikes here and there in high pop areas... don't see what the big deal is
They never do. And yeah, like PC, why didn't they release Friday night for a certain number of ppl?
Mmo's almost akways have niggling problems day one. My mate has had relatively few problems mind you.
Actually it's expected that any product works the day of release, this kind of thing shouldn't be accepted as the norm.
How many open world games have you developed from the ground up that worked perfectly and bug free? In fact how many thing in life has anyone done that has been 100% "Perfect"
What MMORPG launched with no problems? The only ones I know worked well are the ones with a low player count. This is the norm for MMOs launch day.
Dude. You need to contact Blizzard or someone immediatley. You are about to be rich if you just determined a way to test 1+ million ppl all logging on to a game at the same time, without actually doing that.
Aren't you guys disagreeing with what TheSaint said missing the point? If a product is for sale then it should be in working order. Everyone at the developer should have known that the volume of people trying to log in would be high on release and should've had plans put in order to combat that. Releasing something that is not 100% perfect is very different to releasing something that users are unable to get past the first login screen. Bugs are expected in-game, sure. But that shouldn't be down to server volume!
There shouldn't be any server issues. That is what the beta was for. A stress test.
Yeah but it wasn't an open beta. Invite only.
The beta ran extremely smoothly especially on ps4, they just didnt have enough people to really stress the servers.
I've found it fine so far, the first half hour last night ( 12am-12:30am ) was difficult to load up initially but once I was in it worked fine and I'm enjoying it.
2 1/2 hours and counting for me ps4 version.
What? Launch issues for an MMO? Color me completely surprised! /s
I'm curious to document my experience between this and SWTOR's launch. Say what you will about Bio's MMO, but they did a heck of a job trying to keep that experience as stable as possible. And aside from some quest bugs, I poured in tens of hours early on that weren't interrupted by big issues.
Can't log in, too many people trying to get in at once in the North America mega servers. Still trying though
I don't own this game, but I know how annoying it feels. Hopefully they fix things soon.
30 minutes later still can't log in, damn it
I can get in the europe server just not the north america one
I just got in and...HOLYSHIT!!! No wonder there's login issues. I've seen big MMOs launch days on the PC before, but nothing like this on the console before. I'm just amazed that this is even possible on the PS4. We're talking about hundreds of noobs running amuck around Auridon, with high level PC transfers showing off their raid gear and pressing people into guilds, and the noob boat. OMG. Tons of noobs spawning in and streaming out of the boat in an unending wave of humanity. Oh and my personal favorite thing about this game. Dozens of desperate and clueless noobs stealing from the NPCs and getting murdered by the Queen's guards. LMAO!! Edit: 1 hour later there's less lag and the game is actually playable without running 100 players at the shrine. Check out my vid. https://www.youtube.com/wat...
Just tested it on PS4 and I had no logging problems. Must say the game looks great on console. I honestly expected a much bigger downgrade. Impressive!
Playing since yesterday no problems here ?
Problems at launch? Blasphemy! But seriously, I usually wait a couple weeks to buy new games, unless its something I really want to play Day 1.
I still can't log in....yippie!!!
The elder scrolls online was a bad idea from the beginning !!!!!! PC players did not like the game and i bet console players will like it it is a game made of skyrim fame and elements >>>>>>>
things like NPCs being invisible is an issue that shouldn't be accepted. me and many others are having this bug. it means that certain quests can't be completed because you can't interact with a certain character. Also certain hostile NPCs are invisible, but they can still kill you, but you can't even touch them, so you just get killed. This is a major glitch that should have been fixed in beta testing
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